Its probably not a secret that I'm no great fan of the rules by
Two Fat Lardies. Phil and I have tried, God knows, to warm to
Sharp Practice but I just don't enjoy all the faffing about for an occasional game. Let's face it, if you need a guide book to create a back story you are probably not the most imaginative type. So, I bought a copy of Osprey's
Rebels & Patriots to try out with my F&IW collection with Phil for our regular Monday game. (There is always the new
Black Powder supplement as well to consider.)
I set up a French raid along the Rawnsley River, with the objective of carrying off animals, crops and supplies, as well as burning the farms. We were more interested in trying out the rules than seeing who might win as it turned out. Phil as Jean-Philippe Dumbass, commanded the French raiding party while I, as John Henry Bykleigh, commanded the British troops and Rogers' Rangers. I did manage a few pictures this time to allow any passing reader to follow the game and perhaps make sense of my rule reflections ~
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| The main farm, an old friend if you are a regular visitor here, and a prime target. |
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| Along the river bank a less salubrious dwelling still makes a good objective. |
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| Nearest the French point of entry the livestock make a tempting target. |
As you will all know I'm no lover of points, lists or balanced games, preferring to make do with what is to hand and chance my luck. The British force therefore comprised: three 8 figure elements of the 38th Foot; the regiment's Light Company of 6 figures: a light artillery piece and three gunners; and two 6 figure elements of Rogers' Rangers. The French force comprised: three 8 figure elements of the Royal Rousillon regiment; 6 figures of Canadian Woodsmen;two 6 figure elements of Canadian Militia; a light artillery piece and three gunners; and finally, a large element of 18 Indians.
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After rather indifferent Activation rolls for both sides, the 38th begin to cross the bridge and deploy into line opposing the French regulars. |
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The woodsmen are covering the French left as they cautiously advance. The Indians are making straight for the main farm in numbers. |
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| Jean-Philippe leads his men forward, rather tentatively it must be said. |
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The main action gets underway.A firefight between the regulars saw the French having the worst of it and falling back, with little help from the Woodsmen on their left! The Indians were eventually driven off, though taking three women prisoners with them! The Militia on the far right had initial success in rounding up the cattle, but were blocked in the field by the farmers when the game ended in a British victory. |
I'm far from mastering any set of rules now-a-days, even Black Powder which we play extensively, but I felt these rules flowed quite well for a first game. The main elements are quite straightforward and we soon found we knew what was needed on the dice without too much recourse to the written page.Of course in my opinion Osprey rules suffer from really poor layout, perhaps due to shoehorning everything into one common format, or even not realising how things could be better laid out or the player. These thoughts are perhaps reflecting the lack of experienced wargamers in the company? However, the lack of a proper playsheet is inexcusable really from a major rules publisher.
We shall replay the scenario in two weeks, when Phil has had the time to digest what we did in the game and if/when we got things wrong. For myself, I've no real interest in the minutia of any rule set, games flow pretty much with just the basics in my experience. Of course, that's more to do with the wonderful folk who are my friends and opponents, if you are stuck with rules lawyers you have my sympathy! For example, we like the idea of the officer being a separate figure as within a unit he is too easy a target! Jean-Philippe was wounded and carried from the field by his men as I rather unsportingly targeted the base he was with every time I could.
Elements which I did really warm to were the Double 1's and 6's rules. John Henry lost two Honour points as a result of poor throws after the Double 1's! Mind you, he gained an extra 6 figure element as a result of the Double 6! If I'm honest though,there just aren't enough figures on the table for me in this sort of game. I shall buy the new Black Powder supplement for the F&IW later in the year and see if I prefer that format for games {We have already had one or two earlier on using BP}.
In the meantime I have some Foundry War of 1812 US troops in summer kit on the painting desk and received today new reinforcements from Front Rank for my AWI Hessians,so plenty to keep me occupied! Hey Ho!