Well, actually three of them, but let's not be picky. You may have noticed that it was a tad warm last week, almost warm enough to tempt you to take off your vest perhaps? Not the sort of weather here in GHQ conducive to painting much, even less for cleaning up new figures and such? A good job then that rifling through the old Lead Pimple I found these bits ready for the Brush of Doom. Six mantlets from Wargames Foundry and three figures from Perry Miniatures which I have wrangled into three bases I can use in Italian Wars or Wars of the Roses games to afford some cover for the smaller guns, or combined with Chevaux des frise to provide defences in a seige game ~
Not as striking as those which come as a part of Perry Miniatures large bombard set - which you might recall I bought by accident - but a useful addition to the tabletop battlefield ephemera of two wargames collections ~I thought that I should add some closer pictures of each base/set just for completion ~I think the figures are sufficiently generic to pass in both collections. We just need an excuse to get one or other of them out on the tabletop battlefield here in GHQ for a game in the coming weeks...David Bickley's Wargames Blog
Monday, 29 June 2026
Friday, 26 June 2026
The Lost Remnants!
A while back now Phil gifted me a few Gripping Beast Late Romans, which had originally been passed to him by Norm! They are well travelled! I put them to one side until I had finally painted all the figures for The Heart of Darkness project. It's fair to say that the recent heatwave temperatures hereabouts have not been conducive to long sessions wielding the Brush of Doom, but working in short early morning sessions I have managed to complete them! As there were a dozen of them I've opted to base them on a single 60 x 80mm base, as I have previously done with Hearthguard or Warband bases. I see them as descendants of the remnants of a Roman unit who somehow were left behind when Roman units were withdrawn in the early C5th. Perhaps their orders never reached them? Or perhaps they simply chose to stay behind? Their backstory and basing choice are sufficiently loose to allow me to field them as a small Warband or as a Warlords Hearthguard. Enough blathering on, here is the Lost Remnant of Rome ~
As an interesting aside, the spears are plastic, a free gift sprue in an order from North Star a while ago.The shield transfers are from LBMS via Victrix as is the vexillium device. The latter is from a Helenistic sheet, but it will do for me in this instance!
These are venerable figures, their design easily predating the arrival of LBMS shield transfers I'd guess. The transfer sheet option here 'fits' the large shields on Gripping Beast figures. If you look carefully that is rather more accurate for the rank and file figures' shields. In the case of the two officers figures from the Command pack that is not so, as you can clearly see on the lead figure and the officer on the far right. Its a minor irritation, but with cast on shields there is little you can do to ameliorate the effect. In a game though I'd venture few would notice, or care?
Tuesday, 23 June 2026
The Queen's Justice
On to the game then! In the opening scenario it seems King Bykalaizii m'Tuubi has been somewhat abusing his position as the dominant influence on neighbouring native tribes, fermenting unrest and interfering with the local commerce of the British SCEA Company! 'Robinson of the River' has determined the errant monarch shall feel the force of the Queen's justice!
To that end he has gathered his force, lead by the fearsome Askaris of the Queen's Own SCEA Rifles and the famed Sikhs of the Jalfrezi Rifles, fresh from triumphs on the NW Frontier in Rhanzlistan. Accompanied by two mountain guns this formidable array of Imperial might should soon put old Bykalaizii in his place!The peaceful and tranquil abode of King Bykalaizii m'Tuubi and the P'Doki, totally unaware of what the wrath of Robinson of the River is about to unleash on them.The second unit of the Jalfrezi Rifles catches the Pygmies in the open with a devastating volley! Phil suggested rather tongue in cheek that perhaps they should be a Small Target!
The Sikhs bring their mountain gun into action to further inconvenience the Pygmies! They become Shaken with excess casualties and fall back Disordered on failing their Morale roll.
The P'Doki attack is supported not just by the Pygmies but also the famous Lion Guard. The violence of the attack sees the Sikhs Shaken by losses and they must take a Morale test.
Unsurprisingly they fail and Rout. Our House Rule will allow two chances to Rally when their Order Dice is drawn.
While the Jalfrezi Rifles are engaged on his left flank Robinson has thrown three units of irregular Askari forward towards the King's Kraal. The leading element is surprised by P'Doki warriors who burst from cover. Although their Closing Fire is desoltary they are made of steam stuff and beat the Warriors in Hand-to-hand combat.
The Jalfrezi Rifles and their supporting Mountain Gun have blunted the attacks from the P'Doki Warriors and their Pygmy allies. This flank has seen several Turns of heavy fighting with fortunes ebbing and flowing.
While much attention has focused so far on the Left flank of Robinson's forces he has taken advantage of the scattering of Bykalaizii m'Tuubi's main forces by the random entry dice to advance largely unapposed on the King's Kraal.
More P'Doki Warriors appear on the flank ofvthiscadvance rushing forward to engage our hero and his entourage. They ate greeting by a volley which Disorders them and leaves them Shaken! Oh, its those damned 'dice gods' again...
Morale check duly failed of course! The Warriors flee in Rout ~ remember the two Rally chances though!
Two units of the Queen's Own SCEA Rifles drive off more P'Doki Warriors opening the way to the King's Kraal and possible victory!
Finding the King's Kraal largely undefended, the irregular Askari waste no time in putting the huts to the flame! By now Bykalaizii's army is Broken. The remnants skulk away back into the forests to regroup and heal their wounds. The King's Kraal will be rebuilt and Bykalaizii m'Tuubi will wreak his vengeance on Robinson of the River!
Friday, 19 June 2026
Keep Right On...
I really disliked the witch doctor pose, but I'd bought it so I painted it. Its just a dark blob really! The skulls were much easier!
Probably the most controversial element of the project, carefully labelled by North Star as 'Captives' and without an illustration on the website. They are of course slaves, lets not beat about the bush; no political correctness here abouts and a highly necessary component in games featuring the Arab Slavers faction, or indeed inter-tribal conflicts. Four figures in walking and standing poses and two slave yolks in each pack. I mounted six figures yolked in pairs and two others individually for a bit of variety.
Wednesday, 17 June 2026
Added Firepower
While browsing the Wargames Foundry stand at Partizan last month I came across this Askari gun & crew pack featuring a mountain gun and four crew. I must have had this set before at some point, because the crouching figure is already amongst my remaining figures from the original collection based along with some small statuettes. The bugler comes from the Askari Characters pack I also got at Partizan. He will muster into the ranks of the Queen's Own SCEA Rifles in due course.
Phil and I are planning a trial game next Tuesday across the tabletop battlefield here in GHQ. Hopefully he will bring his collection along too, once he's swept the cobwebs off it, to swell the numbers. We'll be using our 'Frankenrules' I first tried out with Paul earlier in the year. They combine Bolt Action Order Dice and Movement rates with Black Powder Firing and Hail Caesar Hand-to-Hand combat. We used the Stamina checks from Black Powder, along with Disorder and Shaken for Morale status. Paul and I thought they worked really well for a first try so I think that I might add in some Special Abilities for the second run through. More on all this I'd hope towards the end of next week after Tuesday's game.
Monday, 15 June 2026
King Bykalaizii m'Tuubi & entourage
I have been beavering away off and on painting various figures for my In the Heart of Darkness project. As I've now completed enough to warrant a post I thought that I would take time to share the latest additions with you. First up naturally is the principle native figure, King Bykalaizii m'Tuubi of the P'Doki. While he figures on a large base with wives/daughters and a witch-doctor I thought we needed a fighting version too. Here he is then, represented by a single figure from the North Star Africa range, Congo Chieftain figure pack ~As you may recall from a game report posted earlier, he is protected by his close bodyguard unit, the Maiden Guard. I thought there should be a male equivalent and so the Wargames Foundry pack of masked warriors were pressed into service as his Devil Guard, joined by a chieftain figure from North Star's Africa range. The shield pattern matches that of the Maiden Guard to help them stand out on the tabletop battlefield here in GHQ ~King Bykalaizii m'Tuubi, famed more for his low cunning than martial spirit, is not above seeking an unexpected advantage against any and all enemies. To that end renegade W'Tzoni warriors are recruited as needed for his Lion Guards ~Strangely, or perhaps not on reflection, these warriors do not seem to enjoy a long career. Perhaps their charge has something to do with that when hunger strikes...?
Saturday, 13 June 2026
W'Tzoni Warriors
I have one further group of Warrior figures to show when their bases are finished. There is then a final group of Warriors, together with a secret weapon for King Bykalaizii m'Tuubi's forces, left in the Lead Pimple awaiting their moment under the Brush of Doom, but in the meantime I have to finish the Askari mountain gun and crew. While we were away I squeezed off a sly order to North Star for a few further native figures some potential game scenarios will need. More on those of course as and when...
Wednesday, 10 June 2026
Revolutionary Action in GHQ!
Back in the groove after our early summer recess Phil and I met up across the tabletop battlefield here in GHQ once more. We had agreed on a Wars of the French Revolution game using Black Powder Mk2 rules as is our usual go to now. As we are a bit rusty after a three week hiatus I set up a simple encounter battle between an Allied force of British, Hanoverian and Emigré units and the Revolutionary French hordes! The game length is set at 12 Turns as is our usual limit. Now, enough introduction, down into the action via the expected annotated photomontage ~
A view along the French lines as their army enters the table: Light Cavalry in the foreground; infantry Demi-Brigades in the centre and far right; Heavy Cavalry behind the right flank in the distance.The leading French Demi-Brigades step off in Ordre Mixte, combining the fire power of the line with the shock impact of the column.
The French HQ makes its plans for a comprehensive defeat of the Allies before them. {Tent by Grand Manor, figures by Perry Miniatures and Boot Hill.}
French Heavy Artillery stands ready to soften up the Allied lines facing the French army as it deploys for the attack!Looking along the Allied line: Heavy Cavalry in the foreground; two Brigades of British Infantry; a Hanoverian Brigade of Line and Light Infantry; a Light Cavalry Brigade of Emigré units on the army's far left wing.
Emigré Light Cavalry occupy the far left of the Allied line, hopefully a deterant to the French right which looks very strong as it deploys.The Grand Old Duke of York urges the Hanoverian Infantry Brigade forward, without much success it must be said in the early game turns! {Figures from Trent Miniatures, Wargames Foundry, Castings Room Miniatures, Front Rank.}
The leading French Demi-Brigade advances, screened by a cloud of skirmishers and closely supported by Dragoons and Heavy Cavalry. {Figures by Trent Miniatures, Eureka Miniatures, Wargames Foundry and Casting Room Miniatures.}
The Heavy Cavalry and Dragoons in close support of the French infantry played a leading role in disrupting the Allied left wing as it struggled to engage the French infantry assault.
On the French left the Light Cavalry Brigade, supported by two batteries of Horse Artillery, advances with élan creating the long ridge dominating the Allied right wing where the Heavy Cavalry has proved sluggish in deployment.
First blood though to the Life Guards who smash into over enthusiastic Hussars and Rout them in short order!
Hanoverian Light Infantry braces itself for the inevitable French attack, throwing forward a screen of skirmishers to harass the French advance. As French Dragoons try to work around the Allied flank they are met by a reckless charge of the Hompesch Mounted Rifles!
Buoyed by their early success against the French Hussars the Life Guards sweep forward to attack the second line of the Lights. Victory here would seriously compromise the French left, but their casualties are already mounting after two rounds of melee.
Back on the Allied left wing the first crisis is passed. A combination of steady fire and the cold steel of the bayonet sees one column of the French Demi-Brigade thrown back in rout! The over confident Dragoons are also forced to retreat. The Allies have a breathing space on this flank but need supports.
The French renew the attack on the Allied left. The Hanoverian Light Infantry are Shaken by the violence of the assault but their morale is high and they fight on dogedly. Not so the Mounted Rifles who are routed by the supporting line of French Dragoons!
Despite dispatching the second line of Hussars the Life Guards are blown and a determined charge by the French Chasseurs sees them routed in short order. The advancing British infantry sensibly forms square for defence against the new threat.
Back on the Allied left the heroic Hanoverian Light Infantry defeat the remaining parts of the Demi-Brigade after a gruelling and drawn out melee. {They passed numerous Morale Checks despite losses!}
Meanwhile on the Allied right the situation changes yet again. Despite shaky morale the British Heavy Cavalry, the Kings Dragoon Guards and Scots Greys, see off the Chasseurs in short order. French élan it seems is no match for British grit!
In the centre of the line the British squares support one another to decisively repel attacks from both French Heavy Cavalry and infantry Demi-Brigades!





























































