David Bickley's Wargames Blog

The occasional ramblings of an average gamer, journeyman painter, indifferent modeller, games designer, sometime writer for Wargames Illustrated and host of games in GHQ.



Monday, 15 June 2026

King Bykalaizii m'Tuubi & entourage

 

I have been beavering away off and on painting various figures for my In the Heart of Darkness project. As I've now completed enough to warrant a post I thought that I would take time to share the latest additions with you. First up naturally is the principle native figure, King Bykalaizii m'Tuubi of the P'Doki. While he figures on a large base with wives/daughters and a witch-doctor I thought we needed a fighting version too. Here he is then, represented by a single figure from the North Star Africa range, Congo Chieftain figure pack ~

As you may recall from a game report posted earlier, he is protected by his close bodyguard unit, the Maiden Guard. I thought there should be a male equivalent and so the Wargames Foundry pack of masked warriors were pressed into service as his Devil Guard, joined by a chieftain figure from North Star's Africa range. The shield pattern matches that of the Maiden Guard to help them stand out on the tabletop battlefield here in GHQ ~
King Bykalaizii m'Tuubi, famed more for his low cunning than martial spirit, is not above seeking an unexpected advantage against any and all enemies. To that end renegade W'Tzoni warriors are recruited as needed for his Lion Guards ~
Strangely, or perhaps not on reflection, these warriors do not seem to enjoy a long career. Perhaps their charge has something to do with that when hunger strikes...?
There remain in the Lead Pimple just a few figures to round off the project, for now at any rate, comprising: six more warriors to swell the P'Doki ranks; a witch-doctor and war drummer for the W'Tzoni faction; and a handful of other figures to serve as objectives or table dressing in future games. Hopefully they will be finished in the coming days, then it will be back to Post-Roman Britain and some armoured infantry Phil has passed to me.



Saturday, 13 June 2026

W'Tzoni Warriors

Either side of our sojourn dodging the showers down in the South West I have painted up more Native Warriors for my Heart of Darkness project. All but the Chieftain figure are from Wargames Foundry - the main man himself is from North Star's Africa range. They are slated to be the W'Tzoni, cannibal allies of the Arab Slavers faction, and so to differentiate them from the P'Doki Warriors I have fitted them out with basket weave shields. Sadly painting complex patterns on these proved beyond my hands and eye issues and so I've perforce settled for a brown ink wash in an attempt to bring out the sculpted texture on the shields ~

I have one further group of Warrior figures to show when their bases are finished. There is then a final group of Warriors, together with a secret weapon for King Bykalaizii m'Tuubi's forces, left in the Lead Pimple awaiting their moment under the Brush of Doom, but in the meantime I have to finish the Askari mountain gun and crew. While we were away I squeezed off a sly order to North Star for a few further native figures some potential game scenarios will need. More on those of course as and when...



Wednesday, 10 June 2026

Revolutionary Action in GHQ!

Back in the groove after our early summer recess Phil and I met up across the tabletop battlefield here in GHQ once more. We had agreed on a Wars of the French Revolution game using Black Powder Mk2 rules as is our usual go to now. As we are a bit rusty after a three week hiatus I set up a simple encounter battle between an Allied force of British, Hanoverian and Emigré units and the Revolutionary French hordes! The game length is set at 12 Turns as is our usual limit. Now, enough introduction, down into the action via the expected annotated photomontage ~

A view along the French lines as their army enters the table: Light Cavalry in the foreground; infantry Demi-Brigades in the centre and far right; Heavy Cavalry behind the right flank in the distance.
The leading French Demi-Brigades step off in Ordre Mixte, combining the fire power of the line with the shock impact of the column.
The French HQ makes its plans for a comprehensive defeat of the Allies before them. {Tent by Grand Manor, figures by Perry Miniatures and Boot Hill.}
French Heavy Artillery stands ready to soften up the Allied lines facing the French army as it deploys for the attack!
Looking along the Allied line: Heavy Cavalry in the foreground; two Brigades of British Infantry; a Hanoverian Brigade of Line and Light Infantry; a Light Cavalry Brigade of Emigré units on the army's far left wing.
Emigré Light Cavalry occupy the far left of the Allied line, hopefully a deterant to the French right which looks very strong as it deploys.
The Grand Old Duke of York urges the Hanoverian Infantry Brigade forward, without much success it must be said in the early game turns! {Figures from Trent Miniatures, Wargames Foundry, Castings Room Miniatures, Front Rank.}
The leading French Demi-Brigade advances, screened by a cloud of skirmishers and closely supported by Dragoons and Heavy Cavalry. {Figures by Trent Miniatures, Eureka Miniatures, Wargames Foundry and Casting Room Miniatures.}
The Heavy Cavalry and Dragoons in close support of the French infantry played a leading role in disrupting the Allied left wing as it struggled to engage the French infantry assault.
On the French left the Light Cavalry Brigade, supported by two batteries of Horse Artillery, advances with élan creating the long ridge dominating the Allied right wing where the Heavy Cavalry has proved sluggish in deployment.
First blood though to the Life Guards who smash into over enthusiastic Hussars and Rout them in short order!
Hanoverian Light Infantry braces itself for the inevitable French attack, throwing forward a screen of skirmishers to harass the French advance. As French Dragoons try to work around the Allied flank they are met by a reckless charge of the Hompesch Mounted Rifles!
Buoyed by their early success against the French Hussars the Life Guards sweep forward to attack the second line of the Lights. Victory here would seriously compromise the French left, but their casualties are already mounting after two rounds of melee.
Back on the Allied left wing the first crisis is passed. A combination of steady fire and the cold steel of the bayonet sees one column of the French Demi-Brigade thrown back in rout! The over confident Dragoons are also forced to retreat. The Allies have a breathing space on this flank but need supports.
The French renew the attack on the Allied left. The Hanoverian Light Infantry are Shaken by the violence of the assault but their morale is high and they fight on dogedly. Not so the Mounted Rifles who are routed by the supporting line of French Dragoons!
Despite dispatching the second line of Hussars the Life Guards are blown and a determined charge by the French Chasseurs sees them routed in short order. The advancing British infantry sensibly forms square for defence against the new threat.
Back on the Allied left the heroic Hanoverian Light Infantry defeat the remaining parts of the Demi-Brigade after a gruelling and drawn out melee. {They passed numerous Morale Checks despite losses!}
Meanwhile on the Allied right the situation changes yet again. Despite shaky morale the British Heavy Cavalry, the Kings Dragoon Guards and Scots Greys, see off the Chasseurs in short order. French élan it seems is no match for British grit!
In the centre of the line the British squares support one another to decisively repel attacks from both French Heavy Cavalry and infantry Demi-Brigades! 
Suddenly the morale of the French army collapses as losses see three of its six brigades Broken. Phil is forced to concede defeat and order the remnants of his army to retire. The Allies are victorious but too exhausted to follow up their victory; the French escape to fight another day!




Thursday, 4 June 2026

Forgotten Figures

 Just before we came away last week I finished two more figures for the Heart of Darkness project. They are gun bearers in my view, though one at least was from the Askari Character figures pack. I've fixed them on single figure bases so they can be added to any party of figures in a game as needed. Anyway, here they are ~

Wargames Foundry figures of course, so the sculpts are over 30 years old now but still wearing well in my opinion. A little fun with an AI generated setting ~
Back in the groove over the coming weekend I hope as there are several figures on the painting desk in various stages of completion. To end this short post, a few pictures of the P'doki village I made back in the 1990's which featured in the April and May 2000 editions of Wargames Illustrated. 
The figures I managed to complete before the R&R trip to the South West posed next to the scratch built native village.
A Pulp Figures damsel in distress will surely need rescuing from the clutches of King Bykalaizii m'Tuubi...



Saturday, 30 May 2026

An English man's home...

...is his castle! Or in this case...

We spent a very pleasant half day here while staying at Bickley Mill Inn in South Devon.
If you are in the area the Castle is well worth a visit! The Inn was quiet as no wedding was booked in while we were staying. Oh, I can also recommend...







Back to the castle though, more a fortified manor really, with familial connections to Sir Walter Raleigh and the foundation of the Newfoundland colony ~

The plan and pictorial depiction give some idea of the layout and history. Photographs are no longer permitted indoors, but then noone told me at the time...








The Squirrel, model of an Elizabethan era warship.
An ECW era cannonball found during restoration ~
A few pictures now of the castle itself ~
The main gate originally defended by two portcullis.
Main gate, flanked by two towers, mounting block visible in foreground.
Tower enfilading the main gate, complete with murder holes (or garde robe?)
The Solar, still home to the present generation of the family, hence the photo ban!
The Great Hall in the centre there, with the spiral staircase to the Solar.
The Great Barn! Inside there were a large number of costumes to try on, for both children and adults. Did we have a go? Of course we did...

"Fear not my lord, for I have a cunning plan!" Image enhanced by a bit of background courtesy of AI!





The Tea Rooms opposite the castle, where visitors have to park, is also highly recommended by Sue (and me!)