Given developments in Ukraine of late I'm having second thoughts about posting anything on the CWGH project. But, stuff is there so, yes, we finally have some more Battlefront 15mm vehicles to show you after our recent combined efforts! You'll recall I'm sure that Phil has volunteered to paint the vehicles for this small Cold War Gone Hot project, fitting them in amongst his own and his commission work. This leaves me the task of applying the transfers and basing the models prior to varnishing them - when we get some suitable conditions for that! So, what have we got so far?
David Bickley's Wargames Blog
Monday, 28 February 2022
Friday, 25 February 2022
Against both my modest expectations and my recent indifferent form with the paintbrush I have comfortably completed the last addition to my Regular Infantry regiments for the Army of the Pendawar Presidency in the shape of the 76th (Hindoostan) Regiment ~
These chaps are Perry Miniatures of course and came replete with all the usual issues of sculpting and casting which I've touched on previously. The flags are from GMB Designs and the bases are from Warbases as ever. I experimented with a second GW Contrast paint for the Colonel's horse, sadly for me no more successfully than with my previous effort. I suspect that I must come under the 'old dogs, new tricks' rule in this respect, so I've passed the pots over to Phil to see if he can make better use of them than I did!
I still hope to be able to add further elements to this project in the shape of more cavalry for Typoo Bhyka's army. I've got my eye for those on some rather nice Warfare C18th Ottomans which might do a job. Also I'd like some additional baggage from Empress Miniatures, so I'll look at those later in the year I hope. Of course they would also do service then in Indian Mutiny games and even in the occasional visit to Rhanslistan...
Tuesday, 22 February 2022
Now Phil and I have eased back into our established gaming pattern of alternate biweekly venues it was my turn to host a game in GHQ. Phil requested a VBCW game set in our alternative time frame in South Staffordshire and Wolverhampton. So, the Battle of Tettenhall Green was the setting for our game. A convoy of supplies for the Manders of Wightwick Manor escorted by elements of the South Staffordshire regiment have paused for a brew near Tettenhall Green. Their presence has been made known to Lord Rawnsley and he has hurriedly raised forces intent on capturing the convoy for his own use! After 6 of the expected 12 Turns the relief force sent by the Manders can come to the aid of the Regulars defending the convoy. The winner is the player in uncontested possession of the convoy when the game ends on 12 Turns. The rules are Bolt Action, less the gaming stupidities it is prone to ~
Lord Rawnsley received news of his victory from his B.U.F. commander. Twelve Turns of VBCW madness! What's not to like we wondered?
Monday, 21 February 2022
Well, slightly inconvenienced by Eunice and Franklin, I finally managed to venture out into GHQ and try a simple table layout to see how my newly cut out Modern Roads from Geek Villain (a 6'x4' mat) might look in company with my 15mm buildings from LaserCraftArt. Here are two pictures from opposite sides of the table which I hope will give some sense of what a game might look like ~
Thursday, 17 February 2022
The second of the terraced buildings is completed, and with it the first phase of the 15mm terrain needed for the Cold War Gone Hot project. The piece comprises a third terraced house and an end of terrace shop. As with the first piece I've tried to vary the look of the gardens while keeping the buildings themselves consistent with the first pair. See what you think anyway ~
Finally a second view of the other side elevation. Along with the misplaced shop signage are some 1980's German advertising I found by web searches. I plan to fit one on this side wall and another on the matching pair of houses in the Gartenterrasse.
In my next post on the project I hope to show the prototype layout for the game table that I mentioned previously. Not sure when that will be, lots going on besides hobby related stuff.
Wednesday, 16 February 2022
The first of my terraced houses for the Cold War Gone Hot project in 15mm. From my go-to MDF 15mm buildings company, LaserCraftArt of course. Did German housing in towns and cities include terraces? Truthfully I neither know nor am I concerned as to the answer. They will suit my purpose just as is ~
I opted for two styles of garden layout, one lawned with a simple flower bed and one half lawned with a vegetable garden. They seem to look alright to my aged eye, though the window and door frames won't thank you for close examination. I plead age, hand and eye if anyone is rude enough to mention it! On the table they look just fine!
There is a further terraced house and shop to do now and then as I said in an earlier post the first phase of buildings will be completed! I'll have a layout at that point on the table in GHQ with the modern roads so we can all get an impression of what it might look like as a game.
Monday, 14 February 2022
The latest addition to the buildings for the Cold War Gone Hot 15mm project is another of LaserCraftArt's Large German house ~
The sharper amongst you will have seen that it's the Small German House basically with an added storey and a different side wall ~
I'm not sure what kind of business LaserCraftArt is, perhaps a hobby sideline, but the addition of a small house with that sidewall would add variety to the range, as would adding the Office's second storey to the run of Modern Shops.
I'm left now with some terraced houses and a shop to paint and that will be the buildings finished in this phase. I may have some vehicles by then from Phil to finish and base before looking at the factory complex which needs a bespoke base or bases cut by Warbases for me. Then of course there is the thorny issue of painting up some of the 15mm infantry...
Saturday, 12 February 2022
Well, to Groß Bikelberg and Bikelheim perhaps at some stage? As I've said previously my Cold War Gone Hot project in 15mm is both a small project, at least it's intended that way, and a bit of a back burner. Phil has undertaken to paint the modest collection of Battlefront plastic vehicles, fitting them in amongst his own projects and his commission work, so naturally they will arrive in GHQ for basing as and when.
As for the figures, well, I bought the PSC 15mm plastic Russian Infantry box and hope that the corresponding B.A.O.R. box will arrive this year sometime. I do have Battlefront's metals, but they are an uninspiring bunch of lumps of metal to my old eyes set next to the exquisite plastic Russians. I'd wager a few folk might think that a strange comment given my general antipathy towards plaaaastics!
Leaving that aside for now at least, I've been making, painting and basing up MDF buildings for the game, having no terrain at all in 15mm size, besides a few small trees from The Last Valley which will do. Warbases let me down when their Prussian 28mm buildings didn't appear in 15mm as I'd hoped but fortuitously a web search lead me to LaserCraftArt and their small but exquisite range of post war German buildings. All are now assembled and most are painted and based ~ just the two bases of terraced houses/shops still to paint! Of course I do have some industrial buildings for a factory complex, from Sarissa Precision, but these will be a later project in terms of painting and modelling even though they were the first 15mm buildings I bought - at WMMS pre plague!
With all this in mind Phil and I have been discussing roads, having concluded my venerable universal Scenic Effects rubber dirt roads (above) simply won't cut the mustard for this game. After much searching of various options I've settled on a set of roads printed on a 6'x4' mat by Geek Villain at £45 plus £5 P&P.
I'm confident this will give me all I might need and more for the games on my 6'x6'6" gaming table here in GHQ. They will also do service of course in some 20mm WWII games and in our 28mm VBCW and occasional Blandings games.
The company offer these roads and other types of road in two width sizes, mine being the larger at 100mm road widths. As the vehicle bases are 45mm wide this seemed the best choice for the overall look of the game. When Sue has carefully cut them out for me I'll do a small preview layout complete with the finished buildings to date to give us all an idea of how the games might look. More on that next week I expect.
Wednesday, 9 February 2022
...two SYW games, two defeats! Not my greatest showing as a wargamer, going from heroic defence finally overwhelmed by weight of firepower in the first game, to abject failure and a short order thrashing in the second! The first game saw the French under my command going down to defeat in Turn 9 after an heroic defence, while the second game saw the British under my command soundly thrashed by Phil in Turn 5! Though even Phil will admit the 'dice gods' did play more than a bit part. The table layout for both games saw the French defending their lines between a roadside Inn and a low ridge, their front protected by gabions manned by French infantry reinforced by batteries of heavy guns. Meanwhile the British and their Hessian allies were trying to force the position and drive back the French, who have little room for manoeuvre ~