I painted my first figure for this retro-nostalgia project in early July, starting with figures from Wargames Foundry representing Danes in the service of the Maritime Powers 1702-1704. This part of the project has now reached its conclusion so I thought that I would celebrate the first milestone with this post. As ever your comments are very welcome ~
Tales From GHQ
David Bickley's Wargames Blog
Tuesday, 15 September 2026
🎼🎵🎶There is nothing like a Dane!
Wednesday, 9 September 2026
Meandering along in The Valley, 1862
A return to the ACW for the most recent game here in GHQ and another tussle for advantage in the loose campaign of connected battles set in The Valley. Once more Ol' Useless S Bykleigh attempts to improve his faltering reputation and overcome his Reb nemesis, "Railfence Robinson"! The dramatis personae ~
"Railfence Robinson" scourge of the Union!Useless S Bykleigh, hero of many a defeat!
The tabletop battlefield here in GHQ: the Rebs advance from nearest the camera: with two brigades of infantry and a supporting battery of Napoleons; the Union from the far side, again with two brigades of infantry and a supporting battery, of Whitworth rifled artillery pieces in their case. Both sides have reserves expected to arrive sometime after Turn 3. The game length is set at 12 Turns using Black Powder Mk2 rules with some additions from the Glory Hallelujah supplement. On to the unfolding action through means of the usual annotated photomontage ~Looking along the Rebel lines, the Turnpike in the distance giving the Rebs an opportunity for a rapid advance. Their supporting battery poised to pound any foolhardy Union advance!
The Union disposition is more compact, relying on the wooded terrain to cover their right as they advance to deny the Rebs control of the Turnpike.
The Union advance is slower than Ol' Useless desired in Turn 1...
...while the Rebs make good use of the firm going along the Turnpike!
Plans seldom survive first contact with the enemy! In Turn 2 the Union brigade on their left encounters Rebs advancing smartly down the Turnpike before all the regiments are in position. The brigade on their right is diverted to cover a threat they had not expected. Confusion of orders slows down their redeployment.
The Rebs have advanced confidently on their left, maintaining the brigade's cohesion. The leading regiment on the Turnpike runs into the advancing Union before they can deploy into line. A brisk but uneven firefight sees the Rebs shaken by losses.
Their supporting regiments in the brigade are not able to immediately offer support, being some distance in their rear. Perhaps they stopped to draw water from the old well?
Turn 3 sees the battle lines shaking out. Both sides are getting into position to engage the enemy all along the front line, though the Rebs on their left are not yet fully deployed. Coming under fire their ranks are somewhat depleted and disordered.
Union troops pour volleys into the advancing Rebs on their left. Losses and disorder have hampered the Rebs getting into firing lines.
The 55th New York hammer the Rebs' leading column on the Turnpike. Losses are severe and they break, retiring to the rear Whipped! First blood to the Union!
The expected reinforcements for neither side arrived in Turn 4! In Turn 5 the Union gained three regiments, arriving on their left flank where they might be able to add weight to the Union's efforts to throw back the Rebs.
As firefights errupt all along the lines you can see in the far distance only one Reb regiment from their expected reinforcements has arrived in Turn 4! In this portion of the battlefield Ol' Useless feels he may be getting the upper hand.
Despite losses and disorder though the Rebs are steadily shaking out into line and begining to hurt the Union troops in their turn. Where are the reinforcements though is their most urgent question?
Neither side has gained a decisive advantage, despite exchanging repeated volleys at close range. Both armies are suffering far fewer losses than expected, prolonging the firefights and detering either side from closing with the cold steel!
The Union battery of rifled pieces roars out time and again causing some disorder but inflicting no losses on the enemy!
The Reb battery of Napoleons answers back, again to little effect. Retraining must be high on the agenda of both formations when the battle is done!
The Rebs are unable to shake the resolve of the boys in blue, despite trading volley for volley with them. Losses mount for both sides but neither gives way.
Union regiments on their right emerge from the woods to surprise the Rebs and threaten to turn their flank. They respond by refusing their flank as the Union take too long to close and loose the element of surprise.
Union losses are mounting and one regiment breaks, falling back Whipped for two moves and exposing a gap in the lines as a result. Can the Rebs take advantage of this Turn of events?
Fighting is at Close quarters on the Reb right. Their volleys have the desired effect in halting the Union advance in its tracks!
On the Reb right more reinforcements have arrived and waves of troops stand ready to close with the thin Union line where the boys are clinging on despite losses!
The thin blue line! The Union left is under great pressure but stubbornly clings to the fence lines, trading volley for volley with the enemy! Another regiment can hold its position no longer, falling back Whipped. Where are the reinforcements needed to shore up the line?
They are arriving in the nick of time in Turn 9 is the answer! Volleys crash out from both sides of the fence line. Shells soar over the masses of troops, but neither side will flinch and give way to the enemy.
The Union advance on their right has forfeited the element of surprise and allowed the Rebs to reform and reposition their flanking regiments.
In the Union centre the Rebs finally drive back the regiments which have clung on so tenacious. In Turn 10 it seems that the tide of fortune has switched to the Reb cause...
They are unable to exploit the yawning gap due to the disorder and losses in their ranks. Ol' Useless rushes to plug the line and the opportunity is lost. Turn 11 sees no sign of either side breaking, though losses have mounted steadily and disorder is widespread.
Turn 12 sees night falling on the exhausted men in the ranks of both armies. The Union can claim a very narrow win in the end as the Turn concludes with two Reb brigades retiring Whipped to one Union brigade.
Monday, 7 September 2026
New Additions in GHQ
Sue and I were away in Shropshire for a couple of days last week. One stop we made was in Church Stretton, for tea and cake in Berry's and a mooch in the Antique Centre. In one cabinet were some painted 28mm Napoleonic figures, mostly Generals and such, but including these shown below. Only a couple of pounds, probably reflecting the unusual paint job. The pictures are in monochrome so the colours don't distract the eye ~
This chap has "Fed up" engraved on the underside of his base.These bandsmen carrying a wounded comrade are a two piece set. Nothing on their bases to reveal their origins.
Any ideas of their origins gentle reader would be of interest. Once they are stripped I expect to repaint them for my FRW project.
Saturday, 5 September 2026
To Horse!
Next to move from the Lead Pimple across the painting desk here in GHQ and endure their moment under the Brush of Doom are the first cavalry Squadrons for the project, Danes of course, represented by Wargames Foundry figures. They are made up from three packs: Cuirassiers charging; Command in tricorn; & Command in informal hats. I opted to base them on one 120 x 60mm base, having seen such an arrangement on a fellow gamer's blog and noted the diorama look potential. You may judge for yourselves as usual ~
The 3rd Jyske Cuirassiers are first up. It seems Danish Cuirassiers went into action often in Buff coats under the cuirass, so these are depicted in such. The standard is the colonel's, from David Morffit's wonderful blog ~
https//nba-sywtemplates.blogspot.com
The 4th Jyske Cuirassiers followed their fellows' journey from Lead Pimple to tabletop battlefield in quick order. To differentiate these from their fellows I opted for the grey-white coats as opposed the Buff. Again the standard is from David's site.
I have two Cuirassiers 'spare' now, so adding a further Command pack from Wargames Foundry will give the Danes a third Squadron of Cuirassiers at some point. In the meantime I have some other mounted figures under the Brush of Doom, representing the Württemberg-Oels Dragoons. If all goes well then the dismounted versions should follow on.
Sue and I have been away for a couple of days R&R in Shropshire, staying at The Castle Hotel in Bishop's Castle, built in the early C18th on the site of the ruined castle of the Bishop of Hereford. I can recommend it to any reader looking for a quality break in an interesting location.










































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