David Bickley's Wargames Blog

The occasional ramblings of an average gamer, journeyman painter, indifferent modeller, games designer, sometime writer for Wargames Illustrated and host of games in GHQ.



Thursday, 9 May 2013

Action at Blandingsford

Earlier in the week Jon and I met up here in GHQ for an ECW game, using my own 'A Crowning Mercy' rules, available exclusively from Caliver Books. I took many pictures of the game, which Picture Manager promptly trashed in the editing phase! I have just four left!!! They don't really show the full extent of the game, but here they are anyhow. {I think that computers and I don't get on really!}
 





















Lord Emsworth and his Council of War prepare plans for the defence of Blandings Castle.



















The great gun, Constance, commands the main approach to the castle, well defended by gabbions and earthworks and manned by stout fellows one and all.



















The southern ford is covered by Gell's Foote and by a field piece, all protected by gabbions and earthworks.
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
Gilbert Talbot's Foote and Marmaduke Robinson's Foote move forward to support the attackers at the bridge, while Sir John Whyte's Horse move around the left flank trying to find the crossing point and flank the defenders.
 
The game is scheduled to last nine turns, after which a D x 6 is thrown by the Royalists to determine the number of extra turns available. The Royalist objective is to prevent Lord Emsworth making off with the plate destined for Parliament's treasury. Lord Emsworth may not evacuate the plate in convoy until the nine turns have elapsed. {If the Royalists have not already captured the plate that is!} The castle is defended by a moated river, crossed by a stone bridge in the centre, with two hidden fords, one at each extremity. Only the Royalist Horse can search for the crossing points. Each turn they are on the bank in position throw 12 D x 6 to determine the score needed to find the ford. The Royalist player throes two percentage dice, needing a score equal or less to locate the ford. Each unsuccessful attempt reduce the number of D x 6 by one dice in the next turn.
Lord Emsworth's defender consist of two regiments of foote, some dismounted dragoons, a marksman, a siege gun and a field gun. The Royalist attackers have three regiments of foote; two troops of medium horse, two siege guns and a field gun. In addition the assault force to seize the bridge consists of a Forlorn Hope, a Petard, engineers, dismounted dragoons and dismounted horse.
Emsworth wins if he holds out for nine turns and then evacuates the plate. The Royalists win by seizing the plate before it exits the table.
Our game lasted the nine turns, but Jon had already got horse and foote across both fords and to compound my misery threw a 6 for the number of extra turns. One troop of horse overran the convoy before I could get it away in turn 10! Normal service resumed...
 

Thursday, 2 May 2013

Disaster at Brecher's Bend

Earlier this week Jon and I finally managed to play the ACW game we had been forced to postpone on several occasions: how life can get in the way of gaming sometimes seems unreal! I present a photo montage of the game, played using my own "Bull Run to Gettysburg" rules {published by Wargames Foundry}. I took the role of the Union commander, Jon the Confederates. The Union side must exit the table on their extreme left flank with as many units as possible and seek to deny the Rebels Rawnsley Farm and the camp at Brecher's Bend. For the Confederate forces, occupying the farm, destroying Union units or preventing them crossing the ford, and even taking the enemy camp are all objectives. The game lasts nine turns, with the  Rebs entering the table by the road on the Union's right flank front. The Union forces begin as shown in the first picture ~

 





















General Jeremiah Bykleigh oversees the crossing of the river by his leading units ~


















Over on the right flank, the early morning mist has shielded the Rebs' advances { The Union measure the distance to the nearest enemy unit and then need to equal or exceed the distance score on a D x 20. It took me three turns, which meant the Rebs were right on me before any units could respond!}

















Which meant the Sharpshooters got a really close first shot off ~ a pity they missed!














Driven in by weight of numbers, the Sharpshooters exposed the battery to an oblique assault by the leading Reb units ~











The Union regiment occupying the gardens around Rawnsley Farm was ejected after a vicious fire fight and sent tumbling back in rout ~












Meanwhile, just across the river, the band played on ~
















And General Bykleigh and his staff planned their next move, oblivious it seemed to the disaster developing over the river ~














In the meantime, the Rebs had swung around and hit the artillery hard as they struggled to cross the ford in the river ~













Turn 9, and its all up for the Union. While they had scored 28 Victory points, the Rebs had scored 46 and so recorded a resounding though not total victory ~



















I think we both enjoyed the game, certainly Jon was smiling at the end! In the circumstances I felt I'd done well to extricate half my Infantry and most of my ammunition and supply train, although I did loose my guns and the second Infantry Brigade. Not seeing the Rebs through the morning mist until Turn 3 proved to be the decisive factor in the game at the end.

Tuesday, 30 April 2013

Imperial Japanese force for Bolt Action


My Bolt Action Burma 1944 project has almost reached tipping point, with more figures painted than in the lead pimple awaiting attention. I thought there might be some interest in seeing what I've completed this month, so here goes ~



 















 


















 


































 


















So far the figures are all from Warlord Games, many sculpted by my talented son Matt. I do have some figures from Brigade Games to add yet: namely the infantry gun and crew stripped for action and the mule handlers ~ though the mules are from Tiger Miniatures.

For many of my generation, born not long after the war's end, the Japanese as a wargames force can be a difficult issue, raised as we were on tales of brutal treatment and degradation of PoWs and fed films such as Bridge on the River Kwai. In the past few years, as followers of my Blog may recall, I was able to visit Tokyo and Singapore for a few days, on my way home from trips to stay with friends in Adelaide. The kindness of folk in Tokyo impressed me greatly and in Singapore I made a visit to the museum and chapel at Changi prison and to the Battle Box in Fort Canning Park, from where the failed defence of Singapore was 'directed'. Strangely perhaps, these visits seem to have laid these particular doubts to rest, or perhaps its just the passage of time. Either way, I am enjoying painting figures for this project and may even finish the Japanese this time ~ having abandoned a similar Far Eastern project a decade ago! I'll keep you posted on that, but for now I have some real life issues to deal with, starting with my cousin Pauline's funeral on Friday, so I'll close for now.

Sunday, 28 April 2013

The Forgotten Army

Despite the hiatus engendered by the flu, I find I've made more progress with my Burma 1944 armies for Bolt Action than I thought. So, without more ado, the British force so far ~

The British force is comprised of Warlord Games Chindits

'Doc' Williams
First Squad


 
 
 
 
 


























Second Squad













2" Mortar

















3" Mortar

















MMG Team















Anti Tank Rifle











Flamethrower



















'Mad Jack' Nash






















Arthur John Nash, Burma 1944
























Its as well to remember that while this is only a game to us, it is only possible for us to indulge our hobby thanks to men of my father's generation,like my Uncle Arthur who served in Burma during WWII. They never spoke much about the war and their experiences but they are the real heroes it seems to me.

Monday, 22 April 2013

Jungle Fever...

...and post Salute Blues.
I have had the flu! Not the 'man flu' I hasten to add, but the Full Monty, in your face variety. As a result I've painted nothing for a fortnight! All the excellent progress I thought I had made on WWII in Burma has been knocked back. As pride always comes before a fall, I think the flu must have been sent to remind me not to count my chickens...
As a result, I did n't know if I would make it to Salute or not. In the end on the Thursday evening Phil found cheap accommodation at a Travelodge near the Excel centre, so we did go, Phil kindly driving us all down on Friday evening.
I look forward with very mixed emotions to Salute every year: I look forward to seeing and buying new toys but at the same time I really loathe the venue. It has no soul and everything is swallowed up in the black hole that is the hall its lodged in. Its also, like Partizan in its own way, miles from anywhere else interesting, so really you either stay all day or you look, buy and go home. There are too many people there; the queues are too long to get in; its often hard to talk to folk for the noise; the seating areas are primitive and the food offerings in the concourse are dreadful! I really think I should not go, but there I was sitting at a table in the concourse eating breakfast while watching the entry queue disappear around the next corner out of sight. It certainly seems a waste of time being there for 10.00 a.m. if they can't get folk in any quicker. Perhaps dispensing with the bag and associated junk might speed it up beyond the glacial! Salute seems in danger of becoming a victim of its own success. As it was, having bought the pre-entry tickets, we just walked in when we felt ready, unaware that even pre-entry folk were still being asked to queue! Oops!
Having got in I headed first for the chaps and chapesses I'd preordered stuff from: some Old West figures from Dixon; some ACW Generals from Redoubt (Matt has made me some heads in my likeness); General Buller from Empress for the AZW; a third Chindit squad from Warlord; and from Oshiro several of their excellent Victorian terraces, shops and a small factory, intended for use in our pulp Holmes games allied to the existing dockside and cemetery tiles. I was so taken by these I ordered another two later in the afternoon.
With my purchases safely ensconced in the car boot ~ cheers Phil! ~ I was then at leisure to wander the event, look at the games, browse the trade stands and meet and chat to friends from round and about. There were some very nice games on show, all looking lost in the vastness of the venue I think. I liked the WI Little Round Top game: having umpired  a game played on it earlier in the year and written it up for the current WI it was nice to see both halves of the TM Terrain boards united for the display. The other ACW games left me sadly under enthused I have to say. All perfectly fine I'm sure in a more sympathetic venue. For me the highlight was the Mars VSF game. I'd been following its development over on LAF and was very much looking forward to seeing it in the round. I was n't disappointed: for me it was THE game of the show beyond a doubt.




















































I hope these poor camera phone images will give a taste of a really marvellous and utterly barmy effort! There were, of course, many other fine games which folk with a different perspective to mine and having different interests would probably have chosen in preference to this, but its very much a case of speak as you find for me in this matter.
I enjoyed chatting with Nick and James from Boot Hill and Oshiro respectively; Richard, or Captain Blood, who despite selling his soul to the Dark Side of plastic figures is a first class chap!; Sean from The Bunker; Colin from Rapid Fire!/Valiant ~ thanks for the Normandy Battlegroups book Colin!: Duncan on his Trent Miniatures stand and Dan on the WI stand, who kindly gave me a Chamberlain figure.
Now I have to say that by the mid afternoon I was pretty much played out, a combination of the post flu weakness and the old knee replacement taking their toll. I sat for a while watching the world go by, made the odd sortie back to Mars and Pennsylvania, but did n't buy anything else. I did try to buy a bridge from Sarissa's new Oriental range but they had just sold the last one! Oh well, perhaps James will produce one for me. If not, I can get one later in the year.
So Salute passes by for another year. Bought some toys, met some pals, saw some nice games and arrived home late in the evening ~ thanks for closing the M6 who ever you are and adding an hour to my trip. Telford must be turning in his grave at the jokers responsible for building and maintaining roads today! Now I'll close by saying that I have cleaned up, spayed and based some of my new toys but I have n't touched a paint brush yet. Post Salute Blues ~ gets me every year! Perhaps I really should n't go you know...

Sunday, 7 April 2013

A Carry On Up the Jungle...

It seems that Photobucket has relented and allowed me to upload the new pictures I promised in yesterday's Blog post! Well, Hoo-bl**dy-Rah! Without more ado, the Chindit figures ~
















































Another shot of the Japanese sniper figure

Saturday, 6 April 2013

Forward in time...

...to Burma during WWII. The second of my small projects in my self styled 'Year of Being Japanese' is underway. Having finally finished the six Perry Samurai Phil passed on to me, it was time to get started on the 1940's version. We shall be playing small actions using Bolt Action rules. I've chosen mostly Warlord Games Japanese, which my son Matt sculpted in the main, supported by a selection of Brigade Games figures to flesh out the project. For the British I'm using Warlord again, mainly from the Chindit range. So far I've completed sixteen figures: eight for each side.







 
 
 
I used a fairly simple colour scheme for the Japanese: boots brown or black depending on type; puttees Khaki Grey, highlighted Khaki; trouser Khaki, highlighted Japanese Uniform: shirt Japanese Uniform, highlighted with an ivory mix into Japanese Uniform. The figure goes from dark to light as you move up. I think its worked well myself. The bases are railway ballast washed with Country Maple, with the usual static grass and clumps added.
I hope the close up of the officer illustrates the colour sequence.


A Chindit
 
 I've used a similar method on the Chindit figures, which I hope is illustrated by the picture above. In the case of the flesh tones: for the Japanese I used the Foundry Oriental Flesh triad, for the British Valejo Medium Flesh, washed with old GW Flesh Wash and highlighted with Medium Flesh again. I'm trying to keep everything basic but tidy, satisfying the 'three feet rule' rather than the 'painting fascists' who threatened to highjack the hobby. In general terms the paints are a mixture of Foundry, Valejo and Craft Store cheapos!
Now, for some reason bl**dy Photobucket deleted all the other photos I took, so I'll need to reshoot the other figures tomorrow and post them later...