The defenders of Fort Desperation push out to engage the enemy. Local
settlers support the Regulars in the fort. The Light Company heads for the
French woodsmen emerge from cover in front of the Lights. The artillery
engage the partially concealed French Regulars. Robinson's Rangers make
their appearance to bolster the defenders.
The Rangers move off swiftly to engage the Padoquoi Indians who had
landed further up the shoreline.
The French Regulars crest the hill and are engaged by the British Regulars.
The local settlers have fled and the Light Company has been forced back but
more Rangers are hurrying to secure the flank as more Padoquoi emerge from
The British Regulars and the Colonial gunners drive back the French but
Disorder is beginning to effect the efficiency of the defenders.
The Padoquoi warriors have been driven of by the Rangers to give the hard
pressed defenders a short respite.
The Rangers and the Light Company find themselves out numbered by the
enemy Militia Woodsmen and allied Padoquoi warriors. A crisis has been
reached for the Defenders of Fort Desperation.
Although the British Regulars still hold Fort Desperation the settlers and the
Rangers have fled the scene leaving the French under Colonel Le Blanc to
claim the victory.
Although I had originally hoped to play out the game with Sharp Practice 2 as the rules I found I was too preoccupied with my coming hip operation and fell back on our favourite Black Powder rules instead with the additions noted above. The game went very smoothly and the rules proved versatile enough to cope with our changes. I've left the game out on the table in GHQ as I hope to play it again with Phil when I'm just a little stronger in the hip department.