On to the game then! In the opening scenario it seems King Bykalaizii m'Tuubi has been somewhat abusing his position as the dominant influence on neighbouring native tribes, fermenting unrest and interfering with the local commerce of the British SCEA Company! 'Robinson of the River' has determined the errant monarch shall feel the force of the Queen's justice!
To that end he has gathered his force, lead by the fearsome Askaris of the Queen's Own SCEA Rifles and the famed Sikhs of the Jalfrezi Rifles, fresh from triumphs on the NW Frontier in Rhanzlistan. Accompanied by two mountain guns this formidable array of Imperial might should soon put old Bykalaizii in his place!The peaceful and tranquil abode of King Bykalaizii m'Tuubi and the P'Doki, totally unaware of what the wrath of Robinson of the River is about to unleash on them.Activation and movement rates are borrowed from Bolt Action. Each side has 12 elements in the game, so 12 dice, with a Red End of Turn dice added for jeopardy. In addition at the start of each turn until every unit is on the table the arrival point of the Natives is determined by a three sided dice, each number corresponding with three tiles on the tabletop battlefield.
All units in this run through are designated as Regular units as defined by Black Powder Mk2. Most Colonial units are of 6 figures, some native units are up to 12 figures and could be Large in future games? The Jalfrezi Rifles are charges here by a unit of P'Doki warriors. We add Closing Fire casualties into the total when determining the outcome of Hand-to-hand fighting. [Having used Hail Ceasar Clash and Sustained in the first trial of the Frankenrules we used the Black Powder rules' version today.] The P'Doki came off worst in this instance...The second unit of the Jalfrezi Rifles catches the Pygmies in the open with a devastating volley! Phil suggested rather tongue in cheek that perhaps they should be a Small Target!
The Sikhs bring their mountain gun into action to further inconvenience the Pygmies! They become Shaken with excess casualties and fall back Disordered on failing their Morale roll.
The P'Doki attack is supported not just by the Pygmies but also the famous Lion Guard. The violence of the attack sees the Sikhs Shaken by losses and they must take a Morale test.
Unsurprisingly they fail and Rout. Our House Rule will allow two chances to Rally when their Order Dice is drawn.
While the Jalfrezi Rifles are engaged on his left flank Robinson has thrown three units of irregular Askari forward towards the King's Kraal. The leading element is surprised by P'Doki warriors who burst from cover. Although their Closing Fire is desoltary they are made of steam stuff and beat the Warriors in Hand-to-hand combat.
The Jalfrezi Rifles and their supporting Mountain Gun have blunted the attacks from the P'Doki Warriors and their Pygmy allies. This flank has seen several Turns of heavy fighting with fortunes ebbing and flowing.
While much attention has focused so far on the Left flank of Robinson's forces he has taken advantage of the scattering of Bykalaizii m'Tuubi's main forces by the random entry dice to advance largely unapposed on the King's Kraal.
More P'Doki Warriors appear on the flank ofvthiscadvance rushing forward to engage our hero and his entourage. They ate greeting by a volley which Disorders them and leaves them Shaken! Oh, its those damned 'dice gods' again...
Morale check duly failed of course! The Warriors flee in Rout ~ remember the two Rally chances though!
Two units of the Queen's Own SCEA Rifles drive off more P'Doki Warriors opening the way to the King's Kraal and possible victory!
Finding the King's Kraal largely undefended, the irregular Askari waste no time in putting the huts to the flame! By now Bykalaizii's army is Broken. The remnants skulk away back into the forests to regroup and heal their wounds. The King's Kraal will be rebuilt and Bykalaizii m'Tuubi will wreak his vengeance on Robinson of the River!
A thoroughly entertaining game for both players. The game threw up one or two ideas which we incorporated as we went along. The red End of Turn dice introduced degrees of jeopardy in early turns, but then seemed to hide at the bottom of the dice bag! Some modifications were trialed to the Firing and the Hand-to-hand stats for Robinson's group and for the Europeans leading the Irregular Askari which we felt reflected rather better their attributes. Certainly handling the Natives after the early interrupted Turns (red dice effect) proved challenging and allowed Phil's more disciplined units to steal a march on Bykalaizii! We will reflect on the game experience over the next couple of weeks and perhaps try another run through.
















A grand game most enjoyable, the hybrid mechanisms worked a treat I thought. The several ideas thrown up during the game will be something to chew over during our respective breaks and implement on our return next month.
ReplyDeleteI'm glad you felt the Frankenrules worked smoothly enough. I have one or two refinements taking form already.
DeleteA good narrative game, particularly well supported by the visuals. The Kraal is a splendid addition to the table. I like the idea of an end of turn dice. I have seen similar where 2 end of turn dice are added to the draw bag and both must be drawn for the turn to end. I think the idea is to statistically smooth out the risk of repeated early draws of a single die.
ReplyDeleteThank you Norm. We have used the two dice end of Turn method too.
DeleteNice to see all your hard work hit the table, a lovely looking game, rules certainly seem to give a good fun game.
ReplyDeleteDespite coming in a distant second it was really enjoyable!
DeleteLovely looking game with some very entertaining narration!
ReplyDeleteThank you Christopher, glad you were entertained!
DeleteThe figures look excellent on the tabletop and the game the biz!
ReplyDeleteThank you Ray, your endorsement is much appreciated.
DeleteA great looking game both figures and terrain. Glad to see all those recent additions on the table. Very entertaining write up.
ReplyDeleteI'm really pleased you weren't disappointed in the game and report!
DeleteSplendid looking game there David, even if RotR emerged as the victor:)! Lots to enjoy as always on the visual appeal of the table, figures etc. A neat AI tweak on the book front too;)!
ReplyDeleteThank you SteveJ! I have been amused myself by what tweaks AI can give to images! Is it harmless fun though....
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