After an hiatus beyond the control of either of us Paul was able to visit GHQ once more for our monthly game. He had requested an Anglo-Zulu wargame and even gamely volunteered to be the Zulu commander, despite everything I did to try and dissuade him from his reckless choice! So, the Battle of n'Gornali's Kraal, pitting the Zulus' of Chief Watzoni n'Gornali against the Imperial column commanded by our old chum Utterly -Barking, one of the least known and even less successful Victorian generals. We used Black Powder 2 rules to play out the game and set the maximum length at 12 Turns. As is my custom now an annotated photomontage to give any interested reader a sense of how the battle unfolded ~
David Bickley's Wargames Blog
The occasional ramblings of an average gamer, journeyman painter, indifferent modeller, games designer, sometime writer for Wargames Illustrated and host of games in GHQ.
Thursday 9 February 2023
The Battle of n'Gornali's Kraal
The Zulu impis parade outside the kraal of chief Watzoni n'Gornali.
Empress Miniatures Zulus make up almost all of my collection bar a handful of rifle arme skirmishing figures and some character figures from Casting Rooms Miniatures.
Sighting the second Zulu impi making ground rapidly to his right Utterly-Barking orders the lancers to attack, supported by his small contingent of Mounted Infantry (who will do sterling service throughout the battle by the by.)
Finally the gallant lancers can take no more, their morale fails and they break for the rear and safety. Only disorder prevents the victors at this juncture from sweeping forward to overwhelm the Mounted Infantry.
While the Frontier Light Horse deploy as skirmishers to harass the Zulu advance the Hales Rocket troop are ordered to open fire on the leading Zulu regiment.
Disaster, the rocket explodes in the tube and is destroyed along with the crew! Utterly-Barking's eyebrows are scorched by the blast!
The 24th and 80th have finally deployed into firing line and casualties begin to mount for the Zulu attackers.
Still, the Zulu regiments press forward undeterred by mounting losses!
A fine game in which it's fair to say neither side performed with vigour at times. Paul struggled to get his Zulus' moving and was frustrated at times by my uncharacteristically good Saving dice! The Mounted Infantry were particular recipients of this good fortune over three rounds of combat. In the end mounting losses and some poor Morale results broke the Zulus as an effective fighting force and handed the victory over by default.