Quite recently Jon and I played an Indian Mutiny game here in GHQ. Jon commanded the H.E.I.C. force tasked with escorting a caravan through hostile areas to Byklabad. I took the natives, comprising two forces: the wild hill tribesmen of the Bhurpas and the loyal household troops of the Rajah of Rhanli. The natives appeared by a reducing percentage chance in each turn at four predetermined points. As I was dicing for their appearance you may guess how tardy they turned out to be!
The game was played using my own "The Devil's Wind" rules, available from Caliver, Mutineer, Dave Thomas and others. The game lasted about three hours in all. My collection is mostly from Foundry's Indian Mutiny range, with guns and buildings from Mutineer ~ although I did scratch build the village shrine ~ and the well from Grand Manner. We prefer games which zip along nicely and give the minimum cause for the brain to turn to goo and dribble down the nose. Not everyone's cup of tea of course, but definitely to our tastes here in GHQ, where we think a hobby should be fun! Next up will be an ECW game, but first we are off to Vapnartak!