Phil and I finally managed to integrate our schedules and get together in GHQ for a game! Only seven weeks since the last time! Phil asked for an Indian Mutiny game and what follows is a photo report of the action fought out over 12 turns using my own
The Devil's Wind rules. The figures are all from my collection and are mostly from the
Foundry ranges. The buildings are from
Mutineer Miniatures and the vegetation from either
The Last Valley or, in the case of the plastic palm trees, from
Tiger Miniatures. Now, on with the action.
The gallant defenders of the Ridge outside Byklabad stand too in the early morning light ~
The British Resident and his entourage prepare to quit the Residency at Byklabad ~
The Gurkhas, supported by a heavy gun and the Highlanders, prepare to defend the Ridge ~
The infantry of the H.E.I.C., supported by British Regulars and a heavy gun defend the eastern end of the Ridge ~
The mutinous hordes prepare for the assault ~
Mutineer guns batter the Ridge's defenders ~
The 'Great Gun of Byklabad' prepare to batter the Residency ~
The defenders eye view as the assault on the Ridge gathers pace ~
On the Mutineers' left flank cavalry rushes forward to screen the assault ~
"Steady Boys!"
On the Mutineers' right flank the Raja of Rhanli exhorts his men to the attack ~
On the Mutineers' left flank, screened by the cavalry, hordes of Badmash and Irregular Hill Tribesmen rush the defences ~
"Fire!"
Under heavy fire one unit of Badmash falters but the other presses on!
The defenders are overwhelmed!
Time for a quick exit perhaps?
Weight of numbers begin to take their toll of the defenders ~
The Mutineers pour through the gap in the centre of the defences ~
Safe in the knowledge that the Mutineers have broken the resolve of the defenders, the Raja of Rhanli decides to advance!
I conceded defeat in turn 11, my centre was broken and I had few reserves to hold a line! The Resident and his party made a swift exit, leaving General H.W. Hardly-Worthitt to salvage what he could from the defeat!
We both enjoyed the day's game, though my pleasure was tempered by awful dice luck through out the game, with my artillery proving particularly ineffective and my infantry fire being more than wayward! But, that's wargaming for you, up one game and down the next! To the next time!