Earlier this week, Jon and I got together for an Indian Mutiny game here in GHQ. Jon elected to take on the command of the Mutineers, leaving yours truly the command of the HEIC and Regular forces. The action centred around a native village to the north of Byklabad in the foothills of the northern mountain ranges.
The buildings are from the splendid Mutineer Miniatures range.
In the distance you can just make out Ranjit Whyt Singh's Native forces.
The figures are mostly from the old Foundry Miniatures range.
Although successful in beating off the cavalry's frontal attack, the second regiment was routed by the native infantry ~ the effect of appalling dice on my part for two turns. This lead to the loss of the baggage and artillery in the next turn! A convincing win for the Mutineers. The rules used were my own "The Devil's Wind" and allowed the game to go to eleven turns in about two and a half hours.