I've been successful in a couple of eBay auctions in the last week! Rather unusual for me as I don't like over paying for things on the whole. Amongst my successful bids have been, not one, but two 1/48th Corgi horse drawn omnibuses! Given that some were priced from £79 on the site I was really chuffed to get mine for a total outlay of £39 including postage and packing! That works out at about £15 each for the models. See what you think anyway ~
That brings my vehicle collection for the game to five now: the two omnibuses mentioned here; two prepainted carriages drawn by two and four horses respectively, which I got at a local Toy Emporium a while back, and which are shown in the two pictures below; and the Warbases Hansom Cab which I'm working on occasionally.
The omnibus is photographed straight out of the box in front of a run of Terraced Houses by Oshira Models. While the prepainted folk are a tad larger than the wargames figures for the game, they will do for me. As its a game we'll play occasionally over a year I'll not waste time and effort repainting them, they will do! Though I may base them just to protect the more vulnerable small pieces like the brakes.
"Reach me the Bradshaw, Watson!"
David Bickley's Wargames Blog
The occasional ramblings of an average gamer, journeyman painter, indifferent modeller, games designer, sometime writer for Wargames Illustrated and host of games in GHQ.
Saturday, 29 November 2014
Friday, 21 November 2014
Raid on New Cheltenham
One of the joys which wargaming has bought into my life has been the many good friends I've made along the way. While regular readers will know that my most frequent opponents here in GHQ are Phil and Jon, there are many others who figure from time to time when they can make the trip here. One such part time regular, John Aston, joined Phil and I yesterday for a three handed F&IW game. John took command of the British and the citizens of New Cheltenham, Phil the French and yours truely the Indians, The table layout ~
At the outset of the game Fort Aston has a small garrison of British Regulars commanded by Major Joroas. ( As an aside, the blockhouse was a £14 buy on a Bring and Buy a few years back. Probably one of my best buys as it was ready painted) ~
Each of the settlement buildings then had a number of citizens who were prepared to do or die in defence of their homes. The folk from Paddock Hall, the 'big house' thereabouts ~
The Rawnsley family and the Rev Jeremiah Bykleigh ~
The poor folk from the pig farm ~
The British had the possibility of being reinforced as the game went on. As it happened, John's dice throwing seemed to become infected by my usual lack of success, although when they did arrive eventually they helped to turn the day in the British favour! In addition, the British have their own 'hero', Owleye and his faithful Indian follower ~
The French enter from the point where the road enters the far side of the table from New Cheltenham, while the Indians will enter randomly to simulate the cunning woodland ways! {For the look of things though, their riverside camp is represented on the far end of the French side of the table} ~
As the game developed the French Regulars rushed the bridge over the creek and were soon drawing the British out of Fort Aston to defend the Hall ~
The good folk of New Cheltenham gave a good account of themselves against the French woodsmen and their Indian allies in fierce fighting on the pig farm, although Chief Biccachook's "braves" did carry off two of their womenfolk into captivity ~
The failure of that part of the French force was more than compensated for when the other group of irregulars managed to set Paddock Hall ablaze ~
Sadly though, for Phil and I at least, the British gained the upper hand and the French found themselves penned in at the end of the main street being assailed on all sides by Regulars, Light Infantry and Rangers ~
At that point it became clear that the French could not win. The Indians had rather let the side down, taking more care to carry off the women than to get involved in the fight until it was too late! The Regulars for the french fought well, but were simply overwhelmed in the end and lacked the support of their irregular allies who were bogged down in a vicious fight with the folk of New Cheltenham. Never the less, we all enjoyed the game immensely and, for me at least, that is what matters most now a days!
For those of you who like to know these things the rules were our home version of Astounding Tales by Howard Whitehouse; the figures are all from Redoubt Enterprises; the Hall is from Architectural Heritage; the houses, barn, out buildings and closet were scratch built many moons since; the trees are from The Last Valley and the bridge is from Ian Weekley's old Battleground range; the wickups are from Grand Manner and the canoes from Redoubt.
At the outset of the game Fort Aston has a small garrison of British Regulars commanded by Major Joroas. ( As an aside, the blockhouse was a £14 buy on a Bring and Buy a few years back. Probably one of my best buys as it was ready painted) ~
Each of the settlement buildings then had a number of citizens who were prepared to do or die in defence of their homes. The folk from Paddock Hall, the 'big house' thereabouts ~
The Rawnsley family and the Rev Jeremiah Bykleigh ~
The poor folk from the pig farm ~
The British had the possibility of being reinforced as the game went on. As it happened, John's dice throwing seemed to become infected by my usual lack of success, although when they did arrive eventually they helped to turn the day in the British favour! In addition, the British have their own 'hero', Owleye and his faithful Indian follower ~
The French enter from the point where the road enters the far side of the table from New Cheltenham, while the Indians will enter randomly to simulate the cunning woodland ways! {For the look of things though, their riverside camp is represented on the far end of the French side of the table} ~
As the game developed the French Regulars rushed the bridge over the creek and were soon drawing the British out of Fort Aston to defend the Hall ~
The good folk of New Cheltenham gave a good account of themselves against the French woodsmen and their Indian allies in fierce fighting on the pig farm, although Chief Biccachook's "braves" did carry off two of their womenfolk into captivity ~
The failure of that part of the French force was more than compensated for when the other group of irregulars managed to set Paddock Hall ablaze ~
Sadly though, for Phil and I at least, the British gained the upper hand and the French found themselves penned in at the end of the main street being assailed on all sides by Regulars, Light Infantry and Rangers ~
At that point it became clear that the French could not win. The Indians had rather let the side down, taking more care to carry off the women than to get involved in the fight until it was too late! The Regulars for the french fought well, but were simply overwhelmed in the end and lacked the support of their irregular allies who were bogged down in a vicious fight with the folk of New Cheltenham. Never the less, we all enjoyed the game immensely and, for me at least, that is what matters most now a days!
For those of you who like to know these things the rules were our home version of Astounding Tales by Howard Whitehouse; the figures are all from Redoubt Enterprises; the Hall is from Architectural Heritage; the houses, barn, out buildings and closet were scratch built many moons since; the trees are from The Last Valley and the bridge is from Ian Weekley's old Battleground range; the wickups are from Grand Manner and the canoes from Redoubt.
Saturday, 15 November 2014
Latest Recruits for the Revolutionary French
I bought some of the Trent Miniatures French Heavy Cavalry at Derby Worlds earlier in the year and they have rather quickly, for me at any rate, made it to the front of the painting queue! At present there are no Command figures for these, although Duncan thinks he may get them done next year. I had a few spare Foundry mounted officers [new sculpts] left over so I was able to fit them into each unit for now. The result is two bases for the 4th Cavalry and four bases for the 27th Cavalry. These will add to the 7th Cavalry and the Dragoons I've already completed to make a decent sized Heavy formation for our table size I feel. I've also been painting a few Elite Company Skirmishers as I had four figures left over from my 24 figure battalions and did n't want them to go to waste!
The 27th Cavalry, chosen merely because I fancied the orange facings! Cavalry Regiments in our games are eight figures on four bases. I used the figures whose poses I liked most for this full Regiment of Heavy Cavalry, adding two mounted officers from Foundry. For the 4th Cavalry I used those with what I thought was an unsatisfactory pose and added an officer from Foundry to make them up to four figures on two bases.
The 4th Cavalry: the mounted officer is from Foundry as I said, the four troopers from Trent Miniatures. Whoever sculpted these, the figures are not really up to the standard of the infantry Matt sculpted, as I've said before, but they are redeemed in my view by the decent horses, sculpted by Mark Copplestone I believe. Their main fault is the stiffness of the pose and the lack of more pronounced detail, especially on the clothing. The separate heads do help to mitigate the stiff poses though on the positive side. They are not so poor though that I would n't use them, so don't think I would n't want you to add them to your Revolutionary French!
The four spare Trent Miniatures Elite Company figures, two firing and two loading, which I've based separately to use as skirmish figures. I've enough Battalions for the french to enable me to group the Elite Companies together into a composite battalion to boost the French options in a game. Next up in the painting queue will be some Front Rank early British Dragoons, which I think I will paint up as the Life Guards. I hope to get to these later in November as I'm trying to finish some stuff for Rhanzlistan as Wargames Illustrated are coming to GHQ at the end of the month to photograph our collections to accompany an article I've written for them about our project.
The 27th Cavalry, chosen merely because I fancied the orange facings! Cavalry Regiments in our games are eight figures on four bases. I used the figures whose poses I liked most for this full Regiment of Heavy Cavalry, adding two mounted officers from Foundry. For the 4th Cavalry I used those with what I thought was an unsatisfactory pose and added an officer from Foundry to make them up to four figures on two bases.
The 4th Cavalry: the mounted officer is from Foundry as I said, the four troopers from Trent Miniatures. Whoever sculpted these, the figures are not really up to the standard of the infantry Matt sculpted, as I've said before, but they are redeemed in my view by the decent horses, sculpted by Mark Copplestone I believe. Their main fault is the stiffness of the pose and the lack of more pronounced detail, especially on the clothing. The separate heads do help to mitigate the stiff poses though on the positive side. They are not so poor though that I would n't use them, so don't think I would n't want you to add them to your Revolutionary French!
The four spare Trent Miniatures Elite Company figures, two firing and two loading, which I've based separately to use as skirmish figures. I've enough Battalions for the french to enable me to group the Elite Companies together into a composite battalion to boost the French options in a game. Next up in the painting queue will be some Front Rank early British Dragoons, which I think I will paint up as the Life Guards. I hope to get to these later in November as I'm trying to finish some stuff for Rhanzlistan as Wargames Illustrated are coming to GHQ at the end of the month to photograph our collections to accompany an article I've written for them about our project.
Friday, 7 November 2014
Hoodlum Horror in Howardville!
Some shots from a recent '1920's Pulp Gangsters' game Phil and I played here in GHQ ~
We played the game using Astounding Tales, our rules of choice for these adventure style games. The figures are mostly from Pulp Figures, with a small number from Dixon Miniatures;the buildings from Old Glory in the USA, whose customer service I have to say was second to none in this case; the vehicles are a mixture, mostly Lledo and Matchbox Days Gone By ranges; while the drivers and passengers are from Sloppy Jalopy. I made the harbour scene using commercial resin castings as for the cemetery walls and tombs. Our two Dons and their loyal if somewhat inept followers fought out a Gang War in the streets of Howardville once more to see who would control the Lower East Side this time. As Jon was absent on other duties, the local force of law and order was conspicuously absent from the mean streets!
We had great fun amongst the tabletop carnage and general mayhem! Astounding Tales really do live up to their name in my view! A few other shots of bits and pieces on the game just for interest to finish off ~
We played the game using Astounding Tales, our rules of choice for these adventure style games. The figures are mostly from Pulp Figures, with a small number from Dixon Miniatures;the buildings from Old Glory in the USA, whose customer service I have to say was second to none in this case; the vehicles are a mixture, mostly Lledo and Matchbox Days Gone By ranges; while the drivers and passengers are from Sloppy Jalopy. I made the harbour scene using commercial resin castings as for the cemetery walls and tombs. Our two Dons and their loyal if somewhat inept followers fought out a Gang War in the streets of Howardville once more to see who would control the Lower East Side this time. As Jon was absent on other duties, the local force of law and order was conspicuously absent from the mean streets!
The Baldinnis make their move onto the streets |
The Biccliones make their move lead by The Don |
The alley provides some cover in the gunfight! |
Other Biccliones shelter behind a building! |
Don Daldinni and his family are cornered on the roof top! |
The minions are all down, now its personal! |
Don Baldinni sees his son and daughter gunned down! |
He guns down Don Bicclione in his anger! |
But meets his own fate at the hands of Victor Bicclione! |
We had great fun amongst the tabletop carnage and general mayhem! Astounding Tales really do live up to their name in my view! A few other shots of bits and pieces on the game just for interest to finish off ~
The harbour scene, with the fleet in port again! |
The Captain keeps a sharp lookout! |
Man the guns! |
Down and out in Howardville! |
Baldinnis take note! |
Monday, 27 October 2014
This month I have mostly been painting...
...well, all sorts of things it turns out. Firstly, some more figures for my Wars of the French Revolution project, mostly from Trent Miniatures again, though see if you can spot the lone Foundry figure in the pictures ~
I've added two more French Infantry battalions, which brings my total up to six now, with two more still to paint. The first picture shows the sixth battalion in my collection and includes an early test figure I think, the drummer, which did n't make it into production. I had to convert the standard bearer from a flank company officer as I was one short!
The second picture is the third Horse Artillery gun and crew to bring my battery up to three guns. I really like these figures as they are so paint friendly when you get to them.
The third picture shows the fifth French Battalion I finished at the start of the month, all with red epaulettes for 'Revolutionary Show'! I find deciding on and painting the trouser colours a little difficult at times, especially the stripped effects, but I'm quietly pleased by the end look of it all.
Just in case you missed him, the fourth picture shows the Foundry mounted General from a small range of only just released FRW figures. I don't know the sculptor I'm afraid, but it fits in really well with my collection I think in terms of scale if not quality and gives a little variety to the look of the game.
I've added some more figures to the 1938-1940 collection for Blandings/Zeelowe/VBCW games. From Musketeer Miniatures via Gripping Beast, some more Militia and two sets of Brigands {I have a Stay-Behind squad scenario in development to make use of them ~
Finally, some Indus Miniatures, a firm I'd not encountered before, when I saw them on the Magister Militum stand at Derby Worlds: some rocket men for the Rajah of Rhanli's forces in the Indian Mutiny games ~
Sorry some of the pictures look a bit washed out, but I'm a novice on the iPad camera as yet. For more updates pop over to the Tales from Rhanzlistan blog {see sidebar} to see what else I've been working on.
I've added two more French Infantry battalions, which brings my total up to six now, with two more still to paint. The first picture shows the sixth battalion in my collection and includes an early test figure I think, the drummer, which did n't make it into production. I had to convert the standard bearer from a flank company officer as I was one short!
The second picture is the third Horse Artillery gun and crew to bring my battery up to three guns. I really like these figures as they are so paint friendly when you get to them.
The third picture shows the fifth French Battalion I finished at the start of the month, all with red epaulettes for 'Revolutionary Show'! I find deciding on and painting the trouser colours a little difficult at times, especially the stripped effects, but I'm quietly pleased by the end look of it all.
Just in case you missed him, the fourth picture shows the Foundry mounted General from a small range of only just released FRW figures. I don't know the sculptor I'm afraid, but it fits in really well with my collection I think in terms of scale if not quality and gives a little variety to the look of the game.
I've added some more figures to the 1938-1940 collection for Blandings/Zeelowe/VBCW games. From Musketeer Miniatures via Gripping Beast, some more Militia and two sets of Brigands {I have a Stay-Behind squad scenario in development to make use of them ~
Finally, some Indus Miniatures, a firm I'd not encountered before, when I saw them on the Magister Militum stand at Derby Worlds: some rocket men for the Rajah of Rhanli's forces in the Indian Mutiny games ~
Sorry some of the pictures look a bit washed out, but I'm a novice on the iPad camera as yet. For more updates pop over to the Tales from Rhanzlistan blog {see sidebar} to see what else I've been working on.
Thursday, 16 October 2014
Disaster at Penk Bridge
I've dabbled my foot in the VBCW genre once or twice over the past year or so as an alternative to 'What If?' 1940 games or our ongoing Blandings games of Pig Who-oo-oo-oey! Now, earlier in the year I decided it would be fun to bring the fully fledged VBCW to GHQ in a more local setting. Leicester Gamer, over on the VBCW Forum made me some super flags for my local units which today had their first outing on the table top battlefield ~
The game was played out using Bolt Action rules over ten turns. We like the rules very much for their deceptive simplicity, ease of play and the unpredictable nature of the game turn using the Action Dice. Jon commanded the forces loyal to the Moseley Government and I commanded the forces of the Opposition. The Government's force must enter from the road on the table left while the local opposition force are deployed beyond the line of the north-south road, Pendeford Mill Lane. There were no more than 40 figures and a tank with assorted vehicles, MMGs and a mortar on either side and the game lasted the full ten turns, being only decided right at the death, but that's getting ahead of myself ~
A few atmospheric shots first to warm you up for the action, with the final picture showing the defensive positions and the developing attack. The Government's forces will score a Tactical Victory if they hold the bridge and have fewer losses than their opponents at the end of turn 10, but a Strategic Victory if they enter the outskirts of Wolverhampton. Now, the action unfolds before us ~
The attack develops steadily and the local militia units find themselves under heavy attack as Swindley's Own, supported by the BUF squad cross the bridge under heavy fire ~
Soon the crossroads is in the Government's hands as the bridge over the River Penk is secured and the defending militia units destroyed after a hard fight ~
The odds were mounting on a successful assault by Government forces as we reached the final turn of the game despite the South Staffords still grimly holding the outskirts of Wolverhampton! The Smith gun is knocked out and its crew killed while a total of nine pin markers are loaded on the South Staffords, who fail their morale check and finally flee their position leaving the Government to claim a significant victory and a foothold on the outskirts of Wolverhampton ~
A close fought game where, despite being outnumbered and out classed, the Opposition forces gave the Government's men a stern test. Despite the defeat they are not down hearted as they regroup for the next phase of the campaign. Wolverhampton shall rise again ~ 'Out of Darkness Cometh Light'!
Peaceful South Staffs. A view looking towards Wolverhampton
Pendeford Farm in the foreground, the River Penk on the left.
|
The game was played out using Bolt Action rules over ten turns. We like the rules very much for their deceptive simplicity, ease of play and the unpredictable nature of the game turn using the Action Dice. Jon commanded the forces loyal to the Moseley Government and I commanded the forces of the Opposition. The Government's force must enter from the road on the table left while the local opposition force are deployed beyond the line of the north-south road, Pendeford Mill Lane. There were no more than 40 figures and a tank with assorted vehicles, MMGs and a mortar on either side and the game lasted the full ten turns, being only decided right at the death, but that's getting ahead of myself ~
5th Battalion the South Staffordshire Regiment en route to the Front |
The Boulton-Paul Workers Cooperative leaves the pub for the Front |
Local Anglican League militia leave a prayer meeting for action |
A few atmospheric shots first to warm you up for the action, with the final picture showing the defensive positions and the developing attack. The Government's forces will score a Tactical Victory if they hold the bridge and have fewer losses than their opponents at the end of turn 10, but a Strategic Victory if they enter the outskirts of Wolverhampton. Now, the action unfolds before us ~
BUF fanatics lead the assault on Penk Bridge. They are supported by the Express & Star Rifles and Tettenhall's Swindley's Own. |
Elements of the Bilston BUF's 'Steel Division' |
The Three Tuns Invincibles under mortar attack at the strategic crossroads. |
The attack develops steadily and the local militia units find themselves under heavy attack as Swindley's Own, supported by the BUF squad cross the bridge under heavy fire ~
Under heavy fire Government loyalists rush the bridge. |
While the 'gentlemen' of Tettenhall are distracted by the chance of a pork dinner! |
A squad from the KoSLI steel themselves for the assault. |
Soon the crossroads is in the Government's hands as the bridge over the River Penk is secured and the defending militia units destroyed after a hard fight ~
BUF troops try to outflank the defenders. |
A volunteer ambulance rushes mounting casualties away to safety. |
The South Stafford's Smith gun knocks out the enemy tank! |
The odds were mounting on a successful assault by Government forces as we reached the final turn of the game despite the South Staffords still grimly holding the outskirts of Wolverhampton! The Smith gun is knocked out and its crew killed while a total of nine pin markers are loaded on the South Staffords, who fail their morale check and finally flee their position leaving the Government to claim a significant victory and a foothold on the outskirts of Wolverhampton ~
A close fought game where, despite being outnumbered and out classed, the Opposition forces gave the Government's men a stern test. Despite the defeat they are not down hearted as they regroup for the next phase of the campaign. Wolverhampton shall rise again ~ 'Out of Darkness Cometh Light'!
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