...into Sharp Practice 2 in the F&IW. As I mentioned a while ago I've expanded my F&IW collection to enable us to dabble in the F&IW using these rules. Phil and I had our first run out on Monday, perhaps not the best choice of timing as we were both rather tired after our busy Sunday. We decided to concentrate on mastering the mechanisms of play so set up a Raid scenario, with a French force of Regulars supported by Indians and Coureurs du Bois, attacking across a stream to burn and pillage the Robinson homestead. The Homestead was defended by two groups of Civilians and two groups of Robinson's Rangers, supported by British Regulars and a group of Light Infantry. We set a limit of 12 Turns and just got them in either side of lunch. The table ~
As we were tying to give full attention to the rules and working out what to do I only took one other photo during the game ~
We both enjoyed our first experience of the rules. Phil as the British lost four points and I lost 3 off our respective Force Morale ratings, but as neither of us achieved our objective we settled on a draw at the end. We really felt that there was a story clearly unfolding in front of us as we played. As the game progressed we found ourselves using more complex arrangements for our Leaders and making better use of the Command Cards. Managing our Shock Points also came more naturally as the game wore on, though shooting left a lot to be desired generally by both sides! The Dice Gods are not fooled by a new game...
I bought a pack of Woodsmen and another pack of Indians, with knives and clubs, from Redoubt at Partizan to boost the French forces and when they have been painted we'll try a second game and see how we go. In the meantime, the next game here in GHQ should be against Jon next week on my birthday. We've not settled on a choice of game as yet, so it will come as a nice surprise to you and to me equally. Toodle Pip!