David Bickley's Wargames Blog

The occasional ramblings of an average gamer, journeyman painter, indifferent modeller, games designer, sometime writer for Wargames Illustrated and host of games in GHQ.



Sunday, 2 March 2025

'Ommer'ead 2025

Phil and I went over to Newark Showground on Saturday to visit the Hammerhead wargames show. Although in the same venue as Partizan and The Other Partizan it has nothing to do with the Newark Irregulars, being organised by Kalistra and the Forest Outlaws Gaming Club. In common with many other similar events up and down the UK it features Trade Stands, a Painting Competition, a Table Top Sale/Bring & Buy, and games - lots of them! Where it differs of course is that all the games are Participation Games, not a Demonstration Game in sight! 

For me the main attraction of a visit to the show is a day out with Phil and a chance to chew the hobby fat during the journey, the first retail therapy of the year, the opportunity to catch up with geographically distant friends, many of them last seen in October, and take in the games on show. Of course as a deaf Wargamer, even wearing my aids, participating in games in such a noisy environment with folk whose voices I'm unfamiliar with is a no-no. That's really where the format disappoints as the games are generally physically small and let's face it not that spectacular compared to most seen at the Partizans. 

Of course that's not the point of the games on show, they are there to play if you want to join in. It does mean though that not only did I fail to take any game photos but also it shapes the time we spend in the venue. Most of our time there is divided between shopping at the Trade Stands, having a look at what's on offer at the Table Top Sales - if you can beat the scrum of course - and chatting with friends! For me the games are almost an irrelevance then. I enjoyed meeting and catching up with Kevin (down from Aberdeen!);Colin (from Middlesbrough) and his wife Kathryn; Dave Andrews; Dan from WI; Lawrence and Richard, the Partizan supremos - "Things are in the wrong place!"😂; and Jon of course. My path and Paul's failed to cross, despite being there for about two hours.

I mentioned retail therapy once or twice, so I really ought to mention my loot from the visit ~

From Wargames Foundry I got some packs of Late Medieval figures for my Wars of the Roses project. It grates somewhat with me that there seems to be no show discount to draw in punters and their hard earned from this giant of the hobby!
I replaced my Rapid Fire Reloaded booklets from Colin at Valiant Miniatures, having gifted my original copies to Matt last Autumn. Colin wouldn't let me pay for them, another example of the kindness which runs through our wonderful hobby!
From the seemingly omnipresent Dave Thomas (and Phil) I got most of the Perry Miniatures Wars of the Roses figure packs on my and Matt's list. Hopefully I'll pick up the missing packs from him at WMMS on 30th March.
From Great Escape Games - "...not in the right place!"- I got my resupply of Gamer's Grass tufts, taking advantage of the usual and appreciated 6 for 5 offer. I also got one new brush from ABC Brushes!
Overall then, what did I make of my day out? Obviously I think you would realise I enjoyed myself given most of what I've said. Downsides? Well, I find shows noisy and wearing trying to hear what folks say to me. Friends are used to my issues and make allowances, Traders and others obviously not so it can be stressful for me. The games are a real disappointment, despite knowing beforehand what to expect, for I do love the scale and drama of the Partizan games! Even the large Boondock Saynts' game disappointed me in a way! The Table Top sales are very cramped and I'd favour fewer games to give them and the punters more space to do business. I failed to get a look in on my several passes. Lastly then, my perennial show moan: lack of casual seating for we geriatric-in-waiting wargamers, though I did manage to get a seat with Colin, Kathryn and Kevin in the Bistro for 20 minutes!
What then of 'Ommer'ead 2026? Well, Phil suggests he would not go again, mainly quoting the same issues with the games which make the experience somewhat lacking from our perspective. While I agreed with his assessment yesterday, today my resolve is already weakening...


Friday, 28 February 2025

Attack on Fort Trumper - Part Two

Having played out the scenario with Phil on Tuesday and re-run it with Paul on Thursday I can now share with any interested readers the bones of how it played out in the first iteration. The pictures in the annotated photomontage following are from the first run through with Phil, it would be too confusing to us all if I tried to intermix pictures from both games! Paul's pictures and any necessary explanatory notes can be seen in a separate entry next week. On to the action ~

Starting with a reminder of the starting pre-dawn pictures featured in the first post. Firstly the view from the Anglo-Canadian viewpoint, secondly from the American side where only the sentinels are awake at the games outset.
The Americans loose the initiative in Turn One and largely fail to rouse from their slumber. The sentinels on Battery Heights are not at their most alert it seems!
Fortunately there is much confusion of orders amongst the Anglo-Canadian forces as little movement is in evidence on their side of the river. The Royal Marine rocker battery though prepares to open fire.
The sentinels on Battery Heights up their game and raise the alarm! The first of the Militia hurry to form up and move towards the heights.
Whooosh! The rocket's red glare lights up the dawn's early light! The aim though is wayward and the warhead explodes harmlessly amongst the rock face of Battery Heights!
Not deterred  the Royal Marines fire off a second salvo of rockets. Whooosh! The rocket's soar towards the American positions on the heights. 
Boom! A direct hit on the battery! The bleary-eyed crewmen are disordered by the blast and Shaken by a second casualty from the harassing Light Infantry on the far bank of the river.
Lord Rawnsley's leading infantry battalion have boarded their waiting boats and begun the hazardous crossing under fire from a New York Militia unit and the second American artillery redoubt on Battery Heights. The hits cause such losses as the boats' crews and passengers become Shaken and Disordered! 
Meanwhile on the far left of the American position the sudden appearance and ragged volley from the emerging Paddoquoi War Party Disorders the Militia just taking up a position along the fence line. Their ragged return volley has no effect on these wild warriors!
A second New York Militia unit takes up it's defensive position along the fence lining the track from Fort Trumper to Battery Heights. To their right a second hit by the next rocket salvo proves too much for the already Shaken artillery crew and they abandon their position!
At last Lord Rawnsley sees his leading battalion of the Second Brigade embarking on the boats at the second crossing point. They will land unopposed on American soil in preparation for attacking Fort Trumper and burning the supplies in the surrounding buildings 
As more infantry make their way to support the crossing under the screen of Militia Light Infantry the second American artillery battery finds it's range and scores a direct hit on the Royal Marine Rocket troop.
Moving forward to support the Militia's position on the fence line the 5th Maryland misunderstand their orders in their haste - a Blunder!
They pass by the Militia and hurl themselves on the British infantry forming up after crossing the river - a wild forward charge being their Blunder outcome!
Thrown into confusion by the unexpected turn of events the British Regular infantry are dispersed by the charge! In their turn the 5th Maryland fall back on the supporting Militia to reform, their flank threatened by the Paddoquoi War Party in the woods. More of Rawnsley's infantry though are already embarking on the boats to make their crossing.
Back on the American side more Militia make their way to Battery Heights to oppose the attempted crossings by Canadian Militias. Although Confusion amongst the boats' crews and passengers is cleared briefly they cannot disembark. The leading New York Militia opposing their landing below Battery Heights sustains losses becoming Shaken and Disordered as enemy fire increases. If they falter the Canadian Militias will be ashore! Reinforcements arrive in the nick of time in the form of a further Militia battalion!
On the American left meanwhile the British regular infantry battalions make good progress aided by the harassing fire of the Paddoquoi War Party on the increasingly nervous Militia holding the left of the line. The garrison and supporting Militias nervously await their fate!
The Canadian Militias still cannot force a crossing under fire from the Militia rifles and the US Regular Artillery on Battery Heights. On their flank though Rawnsley sees his Regular infantry forming under desultory fire from the Militias as they ready themselves to attack the units lining the fences. More American Militia occupy the abandoned artillery redoubt ready to threaten the flank of either crossing but come immediately under fire from the Rocket troop.
The 104th and De Watteville's regiments advance briskly despite ineffectual volleys from the Americans and give the defending Militias a close range volley! 
Shaken and Disordered by the violent storm of lead and fearing the cold steel the morale of the New York Militia crumbles and they flee leaving the 5th Maryland's flank dangerously exposed to attack from De Watteville's regiment!
In front of Battery Heights though the Canadian Militias still cannot effect a crossing, confusion reigns amongst both crews and passengers as they are constantly Disordered in their attempts by ragged but effective American volleys!
On the far American left the menace of the Paddoquoi War Party in the woods persuades the Militia to withdraw behind a second fence line. This exposed the other flank of the 5th Maryland to more fire as the British attack builds on Fort Trumper. A sudden explosion from a wayward rocket salvo does little for their confidence!
It proves the final straw for the Americans. The 5th Maryland fall back as their Brigade is Broken. The way is open now for the supporting Militia Brigade to cross over the river on the American left. Reluctantly the American commander must order a withdrawal and watch as Fort Trumper and his much needed supply depot is torched by the enemy!

The game ended in Turn 10 when the morale of the American army was Broken. The Anglo-Canadian army never did force a crossing at the second point below Battery Heights, spending 7 Turns with the leading infantry battalion being Disordered by fire from the defenders on Battery Heights causing only one casualty at a time. I have never thrown such poor firing dice for so many turns yet caused such Disorder. But still, another defeat to add to this year's dismal total... All being well on the dental front Paul's pictures of the second run through of the Attack on Fort Trumper will appear in Part 3 sometime next week.

Thursday, 27 February 2025

Off We Go...

...Again!!!! I had a book voucher for Christmas from my daughter and her family which I traded with Sue as I wanted a book from Perry Miniatures, the new Black Powder supplement for The Wars of the Roses. It's not a period of English history I know much about beyond the general, thanks mainly to Shakespeare I have to say, and a visit to Bosworth(?) back in the day. The book itself is well written and interesting, even amusing in sections! As you'd expect it's full of beautiful pictures of miniatures in action. Fatal for the wargamer, as you'll all no doubt know! 🦋🦋🦋

Inspired by the pictures and by Phil Olley's Phils War Cabinet and by fond memories of Piggy Longton in Norm's Battlefields & Warriors - links in the sidebar -
I have decided to build two small forces we might use with Midgard rules. The two nobles I have chosen to feature are Lord Zouche of Harringworth (in Northamptonshire) and William Neville, Lord Fauconberg, who may perchance  mysteriously morph into Sir Daniel Faulconbridge. Their respective banners are from Pete's Flags via his eBay site ~
The first figures I have ordered for the project are from Eureka Miniatures UK, not cheap by any sensible measure but they look nice I thought. These are the first to arrive. They will make up ~ a Retinue, some Levy archers, a Command base and a Master Gunner (to add to a Perry Miniatures gun & crew) ~
Hopefully after 'Ommer'ead on Saturday they will be joined by several packs of figures from the Perry Miniatures range. Not plaaaastic ones of course, but proper metal figures for grown-ups!😉 I may pick up a few samples from Athena Miniatures {at WMMS on 30/3/25} as I can't make up my mind about them from their website pictures. Then there are always the old stalwarts of our hobby in Front Rank/Gripping Beast, Foundry and Crusader/North Star to consider. When will any be painted you might legitimately ask? Well, your guess is as good as mine... At present I'm just about to start on Matt's Footsore Vikings!


Tuesday, 25 February 2025

Attack on Fort Trumper - Part One

The second (& third) game(s) in our American Interlude moved us forward to the War of 1812-15 and northward to the American-Canadian border. The game features a British assault across a wide river. The Americans have constructed a fortified blockhouse to command the river, supported by two artillery redoubts on the heights overlooking the river. Congress, ever wary of  a threat from a standing army, has seen fit to garrison the blockhouse with one very understrength regular battalion. In turn they are supported by two brigades of Militia of varying reliability and ability! One of these is encamped in support of the batteries, the other amongst the storehouses south of the blockhouse position.

'Fort Trumper' and it's understrength garrison of US Regular Infantry.
The Militia encampment. Each battalion may be roused from slumber by an odd number dice throw at the start of each turn.
Moore's Battery: regular US artillery prepare their 12lb gun for action. Nervous sentinels from the Militia keep watching for enemy activity.
Bretcher's Battery: a second 12lb gun is carefully primed for action by its crew of US Regular Artillery.
Lord Rawnsley and his staff, lead by Major Watson, gather on a low rise overlooking the river ready to signal the onset of the British assault on 'Fort Trumper'. A Royal Marine rocker battery will fire a salvo to open proceedings!
A brigade of regular infantry are poised to make for the crossing point along the river where boats crewed by Royal Navy officers and tars wait to ferry them to the far bank.
In game terms it takes a battalion half a Turn to embark, half to cross the river and half to disembark and form up. Only one battalion can cross in any one Turn.
The boats really just mark the only two crossing points the British and Canadians can use. The Paddoquoi War Party can try to cross at any point in each Turn on an even dice throw. As dawn breaks each side waits with varying enthusiasm and readiness.
A view from the British-Canadian position towards 'Fort Trumper' and the American lines.
A sleepy garrison of 'Fort Trumper' and the equally drowsy Militias dream on undisturbed...for now at any rate. Join me for more in Part Two later in the week.






Thursday, 20 February 2025

"La Garde avancera!"

While I was collecting figures for the French component of my Crimean War project I was on the lookout for suitable figures to add to/make Command stands. I was able to use some officer figures from the Great War Miniatures packs, but there were no mounted officers or generals in the range - a serious omission really, along with cavalry, artillery and Zouaves. As you have seen in previous blog posts I did find figures for both the Zouaves and to make up Command stands, with this offering being the last of the line ~

The mounted figure I bought from Athena Miniatures at last year's WMMS while the officer on foot is from Wargames Foundry's Mexican Regulars Command pack in the Old West range. The mounted figure seems to be intended for the FPW, but he has to do! Needs must as they say! You can't fail to notice the disparity in size between the two ranges' interpretation of 25/28mm. I can live with that, horses being big creatures up close, but the style does remind me of the old Lamming Miniatures horses, all stiff legged looking like a fairground horse! On the table in a game though I doubt it will be noticed, even less cared about!  

All that remains now for the French are the Garde Chasseurs, and they are well underway with the first base of eight figures being completed. Of course there are Cossacks lurking in the Lead Pimple, as I said previously, but I have no immediate vague aspirations to move them into the painting queue - residing on the top tier of my painting desk. I have also been looking at some Chasseurs d'Afrique figures which might suit the project, but as of yet I haven't settled on a range I can embrace. I like the style of those in the Artizan Miniatures March or Die range but they are too modern in look sadly. Right now I'll put the idea on the back burner I think.

Monday, 17 February 2025

Zouaves de la Garde!

With the completion of the Garde Voltigeurs battalion the next French Crimean War  unit in the  queue was a unit of Garde Zouaves. 

The figures are not from Great War Miniatures’ range but from Wargames Foundry. The rank and file are from the Maximilian range, sculpted by Aly Morrison, while the Officer types are Mexican regulars from the Old West range. The figures are obviously smaller/more slight than those from Great War Miniatures. To partly counter this difference to the eye I was able to obtain a set of back packs & sundry equipment for them from North Star. These bulk out the Foundry figures nicely. The more aggressive advancing pose of the rank and file Zouaves also helps deceive the eye as they appear to be crouching forward in the attack. The French eagle is from Front Rank via Gripping Beast and the bearer is a converted pointing officer from the Mexican regulars pack. There were some helpful sources on the net as well as in the book Aly kindly gifted me ~

A line zouave probably from the FPW period, but it gives a sense of the look I was after with the addition of the North Star backpacks to the figures. Turbans were apparently reserved for parades and dress uniform wear, which is another reason why I chose figures from the Maximilian range figures rather than the FPW range. There is a varied range of colours for straps, gaiters and such across various sources, so I chose to go with Boneyard Light over Arctic Grey mid-shade to help the figures ping! You can judge for yourself at any rate now, blathering over ~
Next in line for their time under the brush are two figures to represent a Command stand for my Garde Brigade: a mounted officer from Athena Miniatures I think, which I bought at last year's WMMS, and another on foot from Wargames Foundry's Old West Mexican Command pack. That will leave just the Chasseurs de la Garde to complete the French component of the Crimean War project until I can source some artillery. In the notorious Lead Pimple there remains still a regiment of Foundry Roosian Cossacks, more figures to make up a Cossack command stand and a Perry Miniatures Cossack light cart! When they will surface I can't say.