The defenders of Fort Desperation push out to engage the enemy. Local
settlers support the Regulars in the fort. The Light Company heads for the
high ground.
|
French woodsmen emerge from cover in front of the Lights. The artillery
engage the partially concealed French Regulars. Robinson's Rangers make
their appearance to bolster the defenders.
|
The Rangers move off swiftly to engage the Padoquoi Indians who had
landed further up the shoreline.
|
The French Regulars crest the hill and are engaged by the British Regulars.
|
The local settlers have fled and the Light Company has been forced back but
more Rangers are hurrying to secure the flank as more Padoquoi emerge from
the woods.
|
The British Regulars and the Colonial gunners drive back the French but
Disorder is beginning to effect the efficiency of the defenders.
|
The Padoquoi warriors have been driven of by the Rangers to give the hard
pressed defenders a short respite.
|
The Rangers and the Light Company find themselves out numbered by the
enemy Militia Woodsmen and allied Padoquoi warriors. A crisis has been
reached for the Defenders of Fort Desperation.
|
Although the British Regulars still hold Fort Desperation the settlers and the
Rangers have fled the scene leaving the French under Colonel Le Blanc to
claim the victory.
|
Although I had originally hoped to play out the game with Sharp Practice 2 as the rules I found I was too preoccupied with my coming hip operation and fell back on our favourite Black Powder rules instead with the additions noted above. The game went very smoothly and the rules proved versatile enough to cope with our changes. I've left the game out on the table in GHQ as I hope to play it again with Phil when I'm just a little stronger in the hip department.
I love the FIW. This was a super little batrep. It really captured the flavour of the era for me. Thanks for posting.
ReplyDeleteGlad that you enjoyed my efforts Irqan.
DeleteVery nice looking game David!
ReplyDeleteChristopher
Thank you Christopher, much appreciated.
DeleteLovely Batrep. The pictures are excellent and it sounded like a fun game to play. I have a love hate relationship with the FIW...probably because of my terrible track record playing games in this setting.
ReplyDeleteThank you Lee. Hope your luck changes soon in the F&IW setting.
DeleteThe collection is just splendid Mr.B.
ReplyDeleteI thought BP worked perfectly well and produced a most enjoyable evening's gaming. Keep up the Physio!
Thanks Jon! Currently walking between 1 & 11/2 miles a day. I hope we shall play a game in June now as I get stronger.
DeleteA good looking game and I like the BP adaptations you've come up with.
ReplyDeleteThanks Colin. Our changes enhanced the game for us both.
DeleteLove the water effects, superb and atmospheric...this is a great looking game, no doubt!
ReplyDeleteThanks Phil, pleased you liked the game.
DeleteSplendid stuff, looking forward to giving it another run out when you are able.
ReplyDeleteNext Tuesday at 11.00am as usual?
DeleteVery nice.......as I have a few figures already FIW is one of those projects where I am thinking of expanding to larger forces. I am in danger now of adapting my ACW Bolt action rules.
ReplyDeleteGood luck with your expansion!
DeleteI like that terrain, especially the beach/rivers edge. You can't keep a good wargamer down.
ReplyDeleteI can take no credit for the terrain beyond cutting and gluing the waterside feature to MDF, as Phil made all the boards.
DeleteLovely looking game and sounds like great fun!
ReplyDeleteBest Iain
Thanks Iain.
DeleteGreat looking game. Good luck and get back on your feet soon.
ReplyDeleteCheers
Stu
Hoping for a rerun tomorrow with Phil as the British and myself as the French.
Delete