David Bickley's Wargames Blog

The occasional ramblings of an average gamer, journeyman painter, indifferent modeller, games designer, sometime writer for Wargames Illustrated and host of games in GHQ.



Showing posts with label F&IW. Show all posts
Showing posts with label F&IW. Show all posts

Saturday, 5 October 2024

Desolate Times at Fort Desolation

I'm not exactly A1 at the present, but Phil had kindly braved the Virus to join me in GHQ for our weekly game, in this case a F&IW tussle. The French begin with a superiority in units of two to one and the game objective of burning the British Fort Desolation. They have a group of five Paddoquoi war parties supported by Militia, Coureurs du Bois and Compagnie Franche de la Marine. For their part Fort Desolation is held by a unit of Provincials with a light artillery battery. Outside the fort are camped two Militia units and a unit of Rangers.
After six turns a dice of for Initiative determines which sides Regulars arrive first in Turn 7. The game ends after twelve turns with a British victory if the Fort remains unburnt in their hands. Now, as you have come to expect, an annotated photomontage to carry you down into the action ~
The terrain around Fort Desolation is open to the West, giving the defenders a clear field of fire against any enemy approaching from that direction.
On the Eastern flank of the fort fenced pasture affords some minimal cover to any enemy encroachment on that flank.
The Militia are a mixed bunch! Women and a hound making up the number in this newly raised unit.
The second Militia units is more experienced and battle hardened, the men are well equipped and determined.
The first Frenchies are sighted moving cautiously under cover on the fort's Eastern flank.
The Paddoquoi warparties are moving forward rapidly on the fort's Western flank with the Compagnies Franche de la Marine in support.
Only old men, women and children remain in the Paddoquoi village to witness the first women dragged into captivity...
The Militia are in some disarray it seems, much to the frustration of the British commander!
The Rangers are making slow progress to scout the strength of the French incursion reported to the east.
The first of the Paddoquoi warparties reaches Running Brook while the Militia are still in a state on some confusion.
Finding the French closer than they thought, the Rangers form a firing line to stem the advance and alert the commander to the danger on this flank.
A ragged volley from the Militia Disorders the leading Paddoquoi warparty and buys the hard pressed commander a breathing space. The French Woodsmen have broken cover and advanced on the Rangers exposed line.
The Disorder temporarily halts the Paddoquoi attack on the Militias...
...but another warparty finds cover amongst the rocks facing the fort's gateway. Their fire is not overly effective immediately...
... although the artillery suffer the fort's first casualties.
The general situation as it is developing is stretching the defenders, unsure where the main attack on the fort will fall!
Then, marching briskly down the road to the north the defenders see the main attackers, the Compagnies Franche de la Marine supported by the Coureurs du Bois. Things look like getting very tight for the defenders!
The Militia though are acquitting themselves well, blunting the warparties' advance on that flank. Command issues have hampered the coordination of the attack and bought the defenders more precious time.
Partially obscured by the pasture's fencing the Woodsmen are advancing on the Rangers without loss.
Soon though a firefight breaks out with both sides suffering losses and some Disorder. War is a messy business after all!
Emboldened by their unexpected success the Militia advance towards the Paddoquoi warparties stalled on the far bank of Running Brook determined to drive them off and move to aid the fort's defenders.
Ragged volley fire crashes out and it proves too much for the leading warparty, it's morale shattered the survivors flee for their lives!
The Ranger's situation though is less advantageous, Disordered and Shaken they are clinging on but are helpless to stem the French movement around the fort's flank.
While the fort's defenders are engaged in a life or death struggle with the French to their front they fail to spot the unit now to their rear trying to fire the fort!
Close quarter volley fire from both sides masks the efforts of the French party trying to set the fort's blockhouse alight. Flames will soon begin to lick along the dry woodwork if they succeed.
Striking flint on steel, the French struggle to light the wooden bunches they have brought with them for this purpose...
...while the hard pressed Provincials succeed in driving off the Paddoquoi warparty who charged them from the nearby rocks.
Almost too late the defenders realise the danger to the blockhouse structure and turn their fire on the French piling wood against the walls. Too late though as the first takes hold!
Winning the initiative throws the British see the first Regulars arrive to the fort's support, relieving the hard pressed Militia who have fought so well.
Sadly though the fire is soon burning strongly! Without rapid intervention it will burn fiercely out of control. The defenders, though relieved from immediate attack, now face a great challenge as a fierce fire is very difficult to extinguish.
The Rangers though cannot come to the fort's aid, finally breaking under mounting losses and fleeing for safety!
With the blockhouse now well alight the second British Regular battalion arrives to shore up the defense. A second attempt by the fort's defenders to extinguish the raging fire fails to halt its destructive spread!
The hard pressed and weary Militia thought their fight was over, when unexpectedly the Compagnies Franche de la Marine rush them across the wooden bridge spanning Running Brook!
The French do not need any help from their arriving Regulars now though, the fire is burning beyond control and Fort Desolation is lost. A resounding French victory in Turn 9, continuing my run of dismal form this year...
The figures are all from my small collection, mostly Redoubt Enterprises with some Galloping Major and North Star figures and a lone Foundry British mounted officer. The fort I bought ready painted at a Partizan Bring & Buy years ago for £14.00, back when bargains could be had! Trees, stream and fences are from The Last Valley while the farm buildings are scratch built and the Paddoquoi village by Grand Manner - they must have had a sale on then! The rules were Black Powder-ish and worked just as I'd hoped.
Next up here in GHQ a Crimean War game as Dan is due next week to take photos for a forthcoming article I've penned on the project. There is a taster by the way in the current issue of Wargames Illustrated in the form of a Quick Fire! piece I submitted.

Wednesday, 1 May 2024

Action at Passing Waters

 Once more the week has rolled round and Tuesday morning saw Phil and I meeting up in GHQ for another game. For personal reasons you need not trouble yourselves about we had decided on a smallish game set in the F&IW using our cut down Black Powder rules adaptions. Basically in small games we ignore Brigade morale, simply allocating 10 VPs to each enemy unit Broken and 5 VPs to each Shaken when the 12 Turns are completed. Of course if all are Broken before that juncture then the result is clear! The table at the onset of hostilities ~

Major Robinson took command of the Crown's forces: the first Brigade made up of Militia; ad hoc Homesteaders; and a Light Gun. The second Brigade of British Light Infantry; Colonial Infantry; and a large unit of Robinson's Rangers. Alphonse de Bykli commanded the French: four warbands of First Nations Paddoquoi; Coureur de Bois; Frontier Militia; and companie Franche de la Marine. The Crown had the Initiative and chose to move first. On then to the action ~

Lt de Rumforde urges his men forward past the cornfield to engage the advancing Colonial infantry!
Two Paddoquoi war bands remain to defend the village from surprise attack. {Failed command rolls of course!}
Robinson's Rangers have disembarked from their canoes on the far bank of Passing Waters to flank any French moves to cross Muddy Brook.
Warbands of Paddoquoi warriors advance boldly towards the Rawnsley Homestead intent on mischief. The Frontier Militia are rather more cautious...
Lt de Rumforde's stout men face off with Robinson's Rangers across Passing Waters while Alphonse de Bykleigh has pushed the Companie Franche de la Marine forward onto the rocky outcrop.
The hastily gathered homesteaders of the area clash with the Paddoquoi war bands. Fierce fighting rages at close quarters as more Paddoquoi hasten to the scene.
A nasty surprise awaits de Rumforde's men in the shape of a smart volley from the Militia deployed in the homestead's kitchen garden.
Two more war bands of Paddoquoi warriors have crossed Passing Waters to find themselves confronted by the British Light Infantry and Robinson's Rangers. 
Back on the other bank the homesteaders have defeated the first war band who flee unexpectedly as their morale crashes.
Finding time to catch their breath they reform just as the second Paddoquoi war band crosses Muddy Brook intent on taking scalps!
The Paddoquoi warriors are not daunted by the volleys from the Lights and Rangers moving swiftly through the woodland to attack.
They emerge into the clearing 'whooping and hollering' but the Lights are unmoved, giving them a devastating close range volley!
Despite the fire the Paddoquoi close with the Light Infantry. This will be a desperate struggle it seems.
The Colonial Infantry have been transported by canoes along the Passing Waters and form up on the far bank where Muddy Brook flows into the Waters.
The second Paddoquoi war band rushes the reformed homesteaders despite losses and disorder. The fighting is bitter with no quarter asked or given!
Worn down by fighting the homesteaders' morale collapsed and they flee from the Paddoquoi, a first success for de Bykli's forces.
De Rumforde's men have fallen back in Disorder after volleys from the Colonial Militia to be replaced by the Frontier Militia just as the Colonial Infantry form up below the rocky outcrop.
The success of the Paddoquoi warriors is short-lived. The Colonial Militia drive them back from the Rawnsley Homestead...
...while on the far bank of Passing Waters the other war bands are driven back to their canoes as their morale fails!
The Crown's forces are in the ascendancy having cleared the far bank of Passing Waters and driven back the remaining Paddoquoi warriors from the Rawnsley Homestead.
Its all up for the French at the end of Turn 12. They have 15 VPs to the British 45 VOs, a clear victory for Major Robinson. Rawnsley Homestead has been saved from destruction and plunder and the way is open to the Paddoquoi village. A fun game lasting just two hours and delivering lots of twists and turns along the way. Just what the doctor ordered!