You may recall that a couple of weeks ago our Italian Wars game using the new Hail Caesar rules was cut short by a health emergency in Phil's family. We determined we would replay the battle in this week's Tuesday game slot here in GHQ. Our joint collection is more than sufficient to set up both the Papal and Florentine armies with four Divisions of four or five units plus their commanders. We have moved largely to basing our Ancient and Early Medieval armies on large unit bases. We feel this gives an aesthetic which is pleasing to the eye in games and which eases storage and figure protection issues. You are of course free to disagree in the nature of things in our hobby. Here now the usual photomontage to convey a sense of the unfolding drama of the battle as Cesare Borgia's army took the field against Philippe Baldinni's Florentines ~
The Florentine's opening dispositions stretching away from the camp towards the walled farm on their right flankCesare's Papal army deployed to face them. All of his Condietteri are on his right with the mercenary pike grouped into one block in his centre.
Casualties begin to mount on the Mercenary pike. The frame gun is forced to retire and the halberdiers' ranks are thinning.
The Florentines have the advantage in handgunners and crossbowmen but are finding it difficult to coordinate their firepower, orders are just not getting through or are being misunderstood in the heat of battle.
Finally one element of the Mercenary pike block is engaged by the Florentine pike. They prove unequal to the task and are defeated roundly.
At last Cesare is able to bring his massed Condietteri into battle and they drive off the inferior numbers of Florentine Condietteri facing them. Baldinni's left division is in disarray.
Despite the reluctance of his left division to advance briskly Cesare's line of battle is consolidating as the Florentine left breaks and centre falls back.
It is looking bleak for Baldinni with his left division Broken and his centre, pressed by the victorious Mercenary pike, falling back to prevent being flanked by the rampant Condietteri of the Papal army.
Viewed from the Papal army's right the Florentines of Baldinni's army are being pushed back and his camp is being looted already.
Some disorder is evident in the Florentine ranks as casualties start to tell and morale starts to unravel. Baldinni quits the field as his army are beaten.
A final shot of the defeated Florentines as Baldinni imitates the fictional Duke of Plasatorro!
A grand replay with a panoply of colour and panache on display. In true Condottiere style Baldini was good at posturing and manoeuvering but when it came to the cusp of battle he and his troops were found wanting😂
ReplyDeleteAs you said about Turn 4 you'd used up all the favourable dice on early Command Roll success. From there they went south for you.
DeleteA really splendid show David, so much colour. I don’t say this often but …go the pope 😀
ReplyDeleteThank you Matt, from both of us. I chose the Papal army as a homage to my 1970's 15mm Papal army. I wonder where they are fighting today, or even if?
DeleteThe old pink worm shooters I remember them well🙂
DeletePlaka luminous pink as I recall!
DeleteThe armies are splendid, the game a very back and forth adventure. You mentioned your approach to basing early in the post, I can see the benefits of the larger basing for the reasons you mentioned as well as the chance for scenic effects on the bases themselves.
ReplyDeleteThank you, much appreciated. The large bases seem to suit ancient and medieval armies nicely, I'd not be so sure say on Napoleonic armies.
DeleteYet another wonderful game to enjoy David! Both of you really do put on a great show. Nice to see the artist 'in action' too, despite the battle raging in the background!
ReplyDeleteWe do enjoy the 'look' of our games I have to agree.
DeleteRight up my alley at the moment, splendid stuff.
ReplyDeleteThanks George, we thought you might enjoy the game.
DeleteA great looking game David. I do like the tweaks in the 'new' Hail Caesar rulebook. I must admit I put all my renaissance armies on large blocks several years ago. It made sense and protects them from damage. Now Ive seem your use of irregular bases I want to use them instead. Lovely game.
ReplyDeleteVery kind words Robbie, thank you. I would not wish though to be the cause of anyone rebasing armies your size!
DeleteWell that was a jolly fine looking and sounding game…
ReplyDeleteMaybe the artist would have been better employed painting new dice for Phil…
All the best. Aly
Thank you Aly, as always much appreciated. I think dice are a touchy subject with Phil of late.
DeleteA really beautiful looking game David!
ReplyDeleteChristopher
Very kind of you to say so Christopher.
DeleteNot a period that a I play, but that table looks fantastic. Very colorfoul units, nicely painted
ReplyDeleteVery kind sentiments, much appreciated I assure you. Thanks.
DeleteA stunning looking display there boys, even without the luminus pink! It seems that sadly poor Baldinni could delay defeat for no longer. Looks like he needs a cunning plan! Well done gentlemen! Looks like great fun.
ReplyDeleteHe needs new dice 🎲🎲🎲🎲🎲🎲
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