Rushing from the King's presence, Sir John gathers what forces he can to retake the hall...
Fierce fighting took place around the Hall, with Sir John's men unable to force the Parliamentarians out, while over on the other flank a swirling mass of horse fought several vicious and prolonged melees which eventually saw the Royalist Horse bested. In the centre the Foote were indecisive, a number of failed Fighting Effectiveness checks holding up the Royalist advance, while Parliamentary Foote and Dragoons did fearful damage with volleys of fire.
After six turns Sir John's shattered forces were in no shape to carry on and quit the field, enjoying the Honours of War from their victorious but generous opponent. As you can see we were using my own A Crowning Mercy rules, playing six turns in about two hours, with a break for tea and cake!
In a twist from our usual roles, I commanded the Royalists and Jon the Parliamentarians. Only having the initiative once in my own right during the game put me on the back foot mostly, as did my inability to eject a few dismounted horse from the Hall! My Royalist Horse were impetuous but largely ineffective, loosing some 10 bases to the Parliament's 3!! Those two factors largely controlled the outcome of our game in the end, aided by my rather timid Foote it must be said. For the Parliamentary army the horse on both flanks were decisive and their Foote steadier than their opponents in the end. All in all a pleasant way to pass an hour or two: good company, pleasant gaming and a decent cake! Hard to ask for more at my age...
Well I enjoyed it!
ReplyDelete