Tuesday, 17 August 2021

Battle of Sittzenstyll

 Phil and I were chewing the hobby fat last week over at Olaf'sHQ following a rather splendid, but ultimately rather disappointing from my view, C3rd Romans v Goths game - I lost when looking well placed to win courtesy of Phil's atypically good dice rolls! In reviewing our games since the final Borisbans were removed we realised we had tackled neither a SYW nor a FRW game in GHQ. So, this week's game is a simple encounter game I've entitled the 'Battle of Sittzenstyll' to give my SYW collection a run out. It features all the units I've painted baring two camp scenes, some civilian figures, and a few odds and ends.

The armies deploy for battle! The French have an advantage in numbers of infantry regiments in the field, the British have more artillery available. The opening moves see the artillery most in action while both army's cavalry wings are uncharacteristically restrained. (I had decided on a defensive posture at the start of the game while I saw where Phil's main effort may lie. A mistake as it turned out I think.)
As artillery of both sides fired away, largely ineffectively to begin with, I pushed the Wild Geese forward in the centre of the line to draw out Phil's Foot Guards. 
The Foot Guards have thrown their combined Grenadier companies forward while the Foot regiments to their flank advance to clear away the Voluntaires from the wooded are. Both elements of this initial advance begin to take casualties from artillery and infantry. 
With the Guards' Grenadier companies falling back Shaken by mounting casualties the French push forward more infantry on their right, lead by the Grenadiers Royale.
More French infantry move forward to block the threat of the British right. Showing admirable restraint - otherwise known as failed Command Rolls - the cavalry to their left holds its ground.
On the British right the massed cavalry shows no sign of an impending attack, shielded by its artillery supports, as it watches the infantry begin it's forward movements.
On the French right it is time to unleash the cavalry and drive the British from the field! Squadrons are hurled forward despite losses from fire and steel rings on steel as the two sides clash!
Merde! The French cavalry are thrown back with heavy casualties! But others are ready to take their place and  engage the enemy! Sadly they too are thrown back and with the whole wing now Shaken the French right collapses.
On the British right French Chasseurs à Cheval have beaten the Scots Greys who fall back Disordered. In the centre the Guards' Grenadier companies have left the table, their morale crumbling under the weight of losses to enemy fire. All is not yet lost! 
The infantry battle in the centre begins to shake out now. The French are reluctant to deploy as briskly as their opponents. (By now my poor Command dice rolls were becoming a theme of the game!) On the far right French cavalry has fared no better than on the opposite flank and many squadrons are falling back.
The British are coming forward in force! The Wild Geese suddenly look very vunerable and are taking casualties.
The French left is also falling back Broken! The cavalry, the pride of Europe, have been destroyed by the British! It becomes clear in Turn 9 that the French cannot win as all their cavalry us withdrawing Broken on both flanks. The Comte du Merde issues an order for a general withdrawal, concerning the field to his opponent...
To the end the Wild Geese stand firm and cover the general retreat of the remains of the French army.
A grand game as it played out, with the decisive defeat of the French cavalry on both flanks proving too much to recover from, confounded I must say by absolutely awful dice rolls in every phase of the game by yours truly! Next up in two weeks time a FRW game! Perhaps I will fare better in that one...?


28 comments:

  1. A grand game all round, reinforced by your splendidly painted armies. Fielding the cavalry regiments in squadrons worked a treat I thought and having enough troops to form a second line together with one move and fire from the ACW supplement adding to the mix too.

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    1. Thanks for your kind endorsements Phil, we shall carry those ideas through to the FRW game later on in the month I think.

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  2. What a splendid looking game David! The figures are lovely, ditto the terrain. Once the cavalry has gone on either wing, it's pretty hard to carry on as I know to my cost when gaming the SYW.

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    1. Thanks for the encouragement SteveJ, it's much appreciated.

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  3. A lovely looking game David…
    You have a fine collection of toys there…

    All the best. Aly

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  4. Enjoyed your table, terrain, figures and AAR. I note your last few games have gone back to your textured boards - are you preferring them to the mat? I would like to see more texture on my table.

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    1. I've two mats Norm, a desert one for the Sudan games and a green plain one which I bought when I wanted a river free table. Now I have no river but only plain textured tiles it's a bit redundant. The boards' towelling needs a bit of TLC, but in the meantime it'll do.

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    2. The camera likes it :-)

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    3. It's probably 15 years old in places so I'm prepared to accept it's look for now. Phil adds new 2'x2' tiles from time to time, two this year as well as two small marshes.

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  5. Nice looking game....the table and figures look good. It's frustrating when a game is dominated by dice rolling rather than tactics but having said that....great to see the Brits giving the Frogs a bloody nose!

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    1. Speaking as the 'Frog' it was a bit of a debacle given my inability to command anything, hit anything or will a melee thanks to the black dice of doom...

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  6. Great to see a SYW game David. It makes me very guilty about my own SYW armies. They deserve a lookout.Its also nice to see another wargamer suffering from poor dice throwing, after a while it actually becomes amusing in a painful sort of way hence I have lots of dice and will change them whenever I feel my throwing is going really badly. Sadly it changes nothing. So well done with your persistence.

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    1. Thanks Robbie, much appreciated. On the whole my dice rolls in GHQ so far this year have not been very successful...

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  7. Glad to see you've come to your senses now the sun's gone away. A most splendid display Mr.B.

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    1. Sun? Remind me please...🌧️☔🌧️☔

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  8. Beautiful SYW eye candy action.

    Willz Harley

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  9. Splendid looking game David and really nice to see your SYW collection out in formation. As to the winner well at this point one might say I’m glad to see the good guys won 😀

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    1. Thanks for the appreciation of my collection. Phi, the good guys?

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  10. A beautiful looking game, must try and get my own out soon.

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    1. Indeed you should, beats the crap out of WWII any day if you ask me. None of this sculking about, just standing up and being counted...😁

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    2. A lovely looking game David with beautiful uniforms in all their splendour.

      Cheers,
      Helen

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    3. Thanks Helen, much appreciated.

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  11. Superb looking table and troops!

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    1. Very kind of you Gonsalvo, much appreciated.

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  12. Grand game indeed. A visual feast!
    Regards, James

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