Once more the week has rolled round and Tuesday morning saw Phil and I meeting up in GHQ for another game. For personal reasons you need not trouble yourselves about we had decided on a smallish game set in the F&IW using our cut down Black Powder rules adaptions. Basically in small games we ignore Brigade morale, simply allocating 10 VPs to each enemy unit Broken and 5 VPs to each Shaken when the 12 Turns are completed. Of course if all are Broken before that juncture then the result is clear! The table at the onset of hostilities ~
Major Robinson took command of the Crown's forces: the first Brigade made up of Militia; ad hoc Homesteaders; and a Light Gun. The second Brigade of British Light Infantry; Colonial Infantry; and a large unit of Robinson's Rangers. Alphonse de Bykli commanded the French: four warbands of First Nations Paddoquoi; Coureur de Bois; Frontier Militia; and companie Franche de la Marine. The Crown had the Initiative and chose to move first. On then to the action ~
Lt de Rumforde urges his men forward past the cornfield to engage the advancing Colonial infantry!Two Paddoquoi war bands remain to defend the village from surprise attack. {Failed command rolls of course!}
Robinson's Rangers have disembarked from their canoes on the far bank of Passing Waters to flank any French moves to cross Muddy Brook.
Warbands of Paddoquoi warriors advance boldly towards the Rawnsley Homestead intent on mischief. The Frontier Militia are rather more cautious...
Lt de Rumforde's stout men face off with Robinson's Rangers across Passing Waters while Alphonse de Bykleigh has pushed the Companie Franche de la Marine forward onto the rocky outcrop.
The hastily gathered homesteaders of the area clash with the Paddoquoi war bands. Fierce fighting rages at close quarters as more Paddoquoi hasten to the scene.
A nasty surprise awaits de Rumforde's men in the shape of a smart volley from the Militia deployed in the homestead's kitchen garden.
Two more war bands of Paddoquoi warriors have crossed Passing Waters to find themselves confronted by the British Light Infantry and Robinson's Rangers.
Back on the other bank the homesteaders have defeated the first war band who flee unexpectedly as their morale crashes.
Despite the fire the Paddoquoi close with the Light Infantry. This will be a desperate struggle it seems.
The Colonial Infantry have been transported by canoes along the Passing Waters and form up on the far bank where Muddy Brook flows into the Waters.
The second Paddoquoi war band rushes the reformed homesteaders despite losses and disorder. The fighting is bitter with no quarter asked or given!
Worn down by fighting the homesteaders' morale collapsed and they flee from the Paddoquoi, a first success for de Bykli's forces.
De Rumforde's men have fallen back in Disorder after volleys from the Colonial Militia to be replaced by the Frontier Militia just as the Colonial Infantry form up below the rocky outcrop.
The success of the Paddoquoi warriors is short-lived. The Colonial Militia drive them back from the Rawnsley Homestead...
...while on the far bank of Passing Waters the other war bands are driven back to their canoes as their morale fails!
The Crown's forces are in the ascendancy having cleared the far bank of Passing Waters and driven back the remaining Paddoquoi warriors from the Rawnsley Homestead.
A splendid and enjoyable game a grand diversion from life's tribulations. Many thanks for organising it, fingers crossed we will do the 1940 game here in OHQ next week.
ReplyDeleteGlad it lightened the load! Looking forward to1940 next week.
DeleteSounds like an exciting game and as ever beautiful table!
ReplyDeleteChristopher
It was great fun Christopher, despite the thumping!
DeleteA veritable feast for the eyes. The river sections are very impressive.
ReplyDeleteThank you Andy. River and stream sections by The Last Valley, highly recommended and very affordable.
DeleteFabulous looking game, David! I agree with Andy that the stream is amazing.
ReplyDeleteThanks Jonathan, see above re stream.
DeleteGreat game David and lots of action in a couple of hours π
ReplyDeleteWe don't hang about here in GHQ you know. Something to do with old age, memory and attention span perhaps...
DeleteThat is a very impressive looking game, great table and some lovely miniatures on show, top notch!
ReplyDeleteVery kind words Donnie and much appreciated.
DeleteLovely table, the canoes look great. I have always loosened the Brigade rules, so that more than half losses are needed before a brigade collapses, but I like your idea of 10 / 5 VP and fixed game length instead.
ReplyDeleteThe canoes, as with most of the collection, are from Redoubt Enterprises. As to tinkering with Black Powder, I almost feel that's what it was designed for. Not managed to break it yet, from early C18th to 1914.
DeleteI enjoy AARs, this being no exception. I enjoy those set in periods I game as I can make comparisons and gain ideas. I also like those, like this one, set in periods I don't game [in this case because I don't want to have to store scenery for the American continent], because it allows me to enjoy the spectacle and interest of the period without the hard work of painting it all. So thanks for the vicarious addition to my enjoying the hobby!
ReplyDeleteThere's a lot about your scenery I enjoy but perhaps particularly the river junction - now that is something I should make too.
I was also interested in your comments about the rules.
Perhaps I should give them another go sometime - I mostly gave up on them because of the disorder caused by the foe rolling a six which too often left units stuck under fire with no ability to really respond or get out of the way. Perhaps your adaptations have resolved this.
Thanks again,
Stephen
In BP2 units within 12" of the enemy can make a disorderly retreat so they don't have sit there taking more punishment.
DeleteI'm pleased to have added to your enjoyment of the hobby Stephen. BP is very flexible we've found, easy to tweak if you feel that way inclined. I spend a lot of times in games in Disorder but feel it goes some way to portraying the confusion of war, rather like the variable command rolls do also.
DeleteAnd we got that wrong on Tuesday didn't we Phil?π΄π»π΄π»
Deleteππ
DeleteWell it came as no surprise did it?
DeleteTreat to see, figures and terrain all first rate. The stream and river confluence very nice, and the canoes are a visual treat while being an excellent marker in the game.
ReplyDeleteThank you for the kind encouragement, it's much appreciated.
DeleteSplendid rip roaring stuff David…
ReplyDeleteLovely toys and a lovely table… as always.
All the best. Aly
Very generous of you to say that Aly, it's much appreciated.
DeleteAnother corker there David! The title of the action made me chuckle, possibly due to my age related conditionsππ. Loved the canoes which reminds me I need to get mine out and into the painting queue for a planned game in October...
ReplyDeleteAge a Boogar isn't it? But beats alternative! Glad you liked the game report, makes it worthwhile when folk let me know that.
DeleteA lovely looking game there once again Dave, along with a stunning table! What more could one want? Victory perhapse? π
ReplyDeleteA fine example as to how BP can be tweeked as desired to accomodate time and size. Enjoyed the report very much!
Many thanks Paul. Looking forward now to our ACW tussle on Thursday.
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