Jon commanded Kampfgruppe Weissman and I commanded the British forces. The Germans are staging a counter attack 'somewhere in Normandy', their objective is one of two farms. They start 12” in From their baseline and move first, while the British move from their baseline. The German Force is two battalions of regular infantry, supported by a tank company of three Panzer IVs and a company of two Stugs. The British have also two battalions of regular infantry and a MG battalion, supported by a company of Churchills and another of Stuarts. They may also try to call in Artillery strikes and possibly air support from a roving Typhoon.
As it turned out the game was very close right to the end. The British occupied one farm and the Germans the other fairly early on. While the British clung on to theirs, the Germans were removed twice by artillery strikes. Tanks on both sides brewed up; the Germans mounted a daring sortee to capture the British held town, only to be beaten off; a Piat took out the Stug at the death and the Germans, or rather Jon, graciously conceded the game after 10 turns. The Typhoon? It hit nothing in four turns!
I've included a few pictures finally to give a sense of the game ~
|Oerview from the British table edge at the end of Turn 3|
|From the German table edge|
|German infantry support the Stug's attack on the ruined farm|
|A battery of 25lbers keep the German's heads down|
|British infantry advance from the captured farm to flank the|
enemy attacking the other farm
|One of the four failed passes bythe Typhoon!|
|The German attack has failed and troops withdraw under fire|
Next up in GHQ will be a 1914 game using Black Powder rules with our ongoing set of amendments. Pop back next week to see more.